BUILDING A CHARACTER
THE ABILITIES PAGE
To continue building your character you will want to go to the Tab titled Abilities. Once on the Abilities tab you can continue building your character. On this page you will find all the Abilities, which include Abilities, Offenses, Defenses, and Resistances and Initiative and Adroitness for more information, click on the link. Ranks of Abilities cost 2 power points per Rank and grant Advantage to Skill Checks using them equal to the total Rank of all Abilities linked. Negative Ranks of Abilities give you 2 power points per Rank and grant Disadvantage to Skill Checks using them equal to the total Rank of all Abilities linked. Ranks in Abilities cannot exceed 5 or go below -5
Equipment: The green box in the far column labeled Equipment next to each Ability is where you will enter any Ranks gained to that ability from Equipment you may be using. Gear is not the same as equipment, but is instead a Power. Power and Curses will add or subtract automatically when you build the power or curse, unless Limited. In those instances you add any Advantage or Disadvantage as warranted.
ABILITIES
This section will go over the Abilities available to your Character.
Strength: The green box in the column labeled Ranks is where you will enter any Ranks in Strength you want for the Character. Strength measures sheer muscle power and the ability to apply it. Your Strength rank determines the amount of weight you can carry without being encumbered. You also use Strength based Skills for close attacks and damage, and can use them for your Fortitude defense and saves as well.
- Athletics
- Might
Stamina: The green box in the column labeled Ranks is where you will enter any Ranks in Stamina you want for the Character. Stamina is health, endurance, and overall physical resilience. Stamina is important because you use Stamina based Skills to make Resistance checks on most forms of physical damage using Toughness, and can use them for your Fortitude defense and saves as well.
- Concentration
- Endurance
Agility: The green box in the column labeled Ranks is where you will enter any Ranks in Agility you want for the Character. Agility is a measure of balance, grace, speed, precision, manual dexterity, and hand-eye and overall physical coordination. Agility is important because you use Agility based Skills to determine Initiative in combat and for ranged attacks and damage, and can use them for your Reflex defense and saves as well.
- Acrobatics
- Dexterity
- Reaction
- Stealth
Intellect: The green box in the column labeled Ranks is where you will enter any Ranks in Intellect you want for the Character. Intellect covers reasoning ability and learning, and a character with a high Intellect rank tends to be knowledgeable and creative problem solvers. Intellect is important because you use Intellect based Skills to determine Adroitness in conflict and for gossip attacks and damage, and can use them for your Reflex defense and saves as well.
- Guile
- Ingenuity
- Investigation
- Recall
Wisdom: The green box in the column labeled Ranks is where you will enter any Ranks in Wisdom you want for the Character. Wisdom describes common sense, awareness, and overall mental resilience. Wisdom is important because you use Wisdom based Skills to make Resistance checks on most forms of mental damage using Resolve, and can use them for your Will defense and saves as well.
- Composure
- Insight
- Perception
- Survival
Charisma: The green box in the column labeled Ranks is where you will enter any Ranks in Charisma you want for the Character. Charisma is force of personality, persuasiveness, leadership ability, appeal, and even luck. Charisma is important because you use Charisma based Skills to modify Luck checks and for court attacks and damage, and can use them for your Will defense and saves as well.
- Deception
- Intuition
- Persuasion
- Presence
OFFENSES
This section will go over the Offenses available to your Character. You can only take Ranks in Offenses if you have access to Attack Effects.
Fighting: The green box in the column labeled Ranks is where you will enter any Ranks in Fighting you want for the Character. Fighting measures your character’s ability in close combat, from hitting and damaging a target to ducking and weaving close combat attacks against you. Fighting is important because you use Fighting to gain Advantage in combat for your close attacks and damage, and for your Parry active defense against close attacks as well.
Aiming: The green box in the column labeled Ranks is where you will enter any Ranks in Aiming you want for the Character. Aiming measures your character’s ability in ranged combat, from hitting and damaging a target to ducking and weaving ranged combat attacks against you. Aiming is important because you use Aiming to gain Advantage in combat for your ranged attacks and damage, and for your Dodge active defense against ranged attacks as well.
Wits: The green box in the column labeled Ranks is where you will enter any Ranks in Wits you want for the Character. Wits measures your character’s ability in court conflict, from hitting and damaging a target’s morale, or attempting to shift their opinions or reputation, to countering and evading court conflict attacks against you. Wits is important because you use Wits to gain Advantage in conflict for your court attacks and damage, and for your Counter active defense against court attacks as well.
Rumors: The green box in the column labeled Ranks is where you will enter any Ranks in Rumors you want for the Character. Rumors measures your character’s ability in gossip conflict, from hitting and damaging a target’s morale, or attempting to shift their opinions or reputation, to countering and evading gossip conflict attacks against you. Rumors is important because you use Rumors to gain Advantage in conflict for your gossip attacks and damage, and for your Evade active defense against gossip attacks as well.
DEFENSES
This section will go over the Defenses available to your Character. You can only take Ranks in Defenses if you have access to Defense Effects or an Affinity for that Defense.
Fortitude: The green box in the column labeled Ranks is where you will enter any Ranks in Fortitude you want for the Character. Fortitude is based on Strength or Stamina based Skills and measures health and resistance to threats like poison or disease. It incorporates constitution, athleticism, ruggedness, metabolism, and immunity.
Reflex: The green box in the column labeled Ranks is where you will enter any Ranks in Reflex you want for the Character. Reflex is based on Agility or Intellect based Skills and used to avoid attacks or other hazards where reflexes, anticipation, and speed are important. It incorporates reaction time, forethought, creativity, nimbleness, and overall quickness.
Will: The green box in the column labeled Ranks is where you will enter any Ranks in Will you want for the Character. Will is based on Wisdom and Charisma based Skills and measures mental stability, and resistance to morale, mental, or spiritual attacks. It incorporates level-headedness, determination, self-confidence, self-awareness, and willpower.
ACTIVE DEFENSES
This section will go over the Active Defenses available to your Character. You can only take Ranks in Active Defenses if you have access to Defense Effects. Ranks in Deflect and Avert are only available as Powers.
Parry: The green box in the column labeled Ranks is where you will enter any Ranks in Parry you want for the Character. Parry defense is based on Fighting. It is the ability to parry, duck, or otherwise turn aside a foe’s attempts to strike you in close combat through superior fighting ability.
Dodge: The green box in the column labeled Ranks is where you will enter any Ranks in Dodge you want for the Character. Dodge defense is based on Aiming. It is the ability to avoid, duck, or otherwise dodge a foe’s attempts to hit you in ranged combat through superior anticipation and dodging.
Deflect: You cannot take any Ranks in Deflect for the Character, instead this Active Defense is gained by building a Power with the Deflect Effect. Deflect defense is an Active Defense Effect and can be used whenever Parry or Dodge can be used. It is the ability to block, deflect, or otherwise knock aside a foe’s attempts to hit you, or others within range, in close or ranged combat through extraordinary or even supernatural means.
Counter: The green box in the column labeled Ranks is where you will enter any Ranks in Counter you want for the Character. Counter defense is based on Wits. It is the ability to counter, argue, or otherwise turn aside a foe’s attempts to strike you in court combat through superior speaking ability.
Evade: The green box in the column labeled Ranks is where you will enter any Ranks in Evade you want for the Character. Evade defense is based on Rumors. It is the ability to avoid, argue, or otherwise evade a foe’s attempts to hit you in gossip combat through superior anticipation and evading.
Avert: You cannot take any Ranks in Avert for the Character, instead this Active Defense is gained by building a Power with the Avert Effect. Avert defense is an Active Defense Effect and can be used whenever Counter or Evade can be used. It is the ability to block, avert, or otherwise neuter a foe’s attempts to hit you, or others within range, in court or gossip combat through extraordinary or even supernatural means.
RESISTANCES
This section will go over the Resistances available to your Character. You can only take Ranks in Resistances if you have access to Defense Effects.
Toughness: The green box in the column labeled Ranks is where you will enter any Ranks in Toughness you want for the Character. Toughness Resistance is based on Stamina based Skills and measures your ability to shrug off physical damage. It incorporates constitution, health, ruggedness, and immunity.
Resolve: The green box in the column labeled Ranks is where you will enter any Ranks in Resolve you want for the Character. Resolve Resistance is based on Wisdom based Skills and measures your ability to shrug off morale damage. It incorporates level-headedness, determination, and willpower.
NON AND ACTIVE RESISTANCES
This section will go over the Non and Active Resistances available to your Character. Ranks in Protection and Conviction are only available as Powers. Ranks in the Active Resistances of Roll and Quibble are only available as Edges.
Protection: You cannot take any Ranks in Protection for the Character, instead this Non Active Resistance is gained by building a Power with the Protection Effect. Protection Non Active Resistance is based on Toughness. It is the ability to block physical damage from penetrating through.
Roll: You cannot take any Ranks in Roll for the Character, instead this Active Defense is gained by taking the Defensive Roll Edge. Roll Active Resistance is based on Toughness. It is the ability to lessen the impact of physical damage by rolling with the hit.
Conviction: You cannot take any Ranks in Conviction for the Character, instead this Non Active Resistance is gained by building a Power with the Conviction Effect. Conviction Non Active Resistance is based on Resolve. It is the ability to block morale damage from penetrating through.
Quibble: You cannot take any Ranks in Quibble for the Character, instead this Active Defense is gained by taking the Defensive Quibble Edge. Quibble Active Resistance is based on Resolve. It is the ability to lessen the impact of morale damage by rolling with the hit.
INITIATIVE AND ADROITNESS
This section will go over Initiative and Adroitness available to your Character. Ranks in Initiative and Adroitness are only available as Edges.
Initiative: You cannot take any Ranks in Initiative for the Character, instead Initiative is gained by taking the Improved Initiative Edge. Initiative is based on the Reaction Skill and used to determine how quickly you physically react in Combat and some Challenge encounters.
Adroitness: You cannot take any Ranks in Adroitness for the Character, instead Adroitness is gained by taking the Improved Adroitness Edge. Adroitness is based on the Guile Skill and used to determine how quickly you mentally react in Conflict and some Challenge encounters.





