Afarit
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AFARIT (Small-Large Efreet [Else World])

CLAN AFFINITIES
Defenses: See Territorial Mutations
Skills: Athletics (Str), Concentration (Sta), Endurance 4(Sta), Might (Str) see Territorial Mutations
Proficiencies: Mathematics, Cosmology

RACIAL QUALITIES [7]
Visual: Dark Sight (Senses, Dark Vision 1, Noticeable -1 [Solid Chromatic Third Eyelid that seems to glow to others with Dark Sight when using Dark Sight], Sustained) [1]
Longevity: Once you reach maturity you age at a slower rate, and have a longer lifespan. In addition, you gain Resistance against Aging effects (Immunity, Aging 1, Half Effect) [1/2]
Yearning: Rather than eat or drink, you can focus on exercising, sweating, fighting, or destruction. You need half as much food or water as other races to gain the same benefits. In addition, you gain Resistance against Hunger or Thirst effects (Immunity, Starvation and Thirst 1, Half Effect) [1/2]
Chaos Mutation: 1 Power Point to spend on an additional Power. Your appearance is always affected by your chosen Chaos Mutation and should have the Noticeable Flaw [1]
Territorial Mutations: Choose 4 Territorial Mutations that define you, each from a different Environment type and offering particular benefit options, choosing one as your Native Environment and gaining the Skill and Defense Affinities for it. Your appearance is always affected by your chosen mutations. You also take an additional hubris at 1st level from one of those suggested by your Territorial Mutations. The Power Point awarded by this hubris is already spent on this racial ability (Hubris) [3]
Racial Edges [1]

  • Specialization (Melee Weapons)

Variations: Some Afarits are more bizarre and startling than others, gaining an additional 1 power point to spend on either their Chaos or Territorial Mutations but also gain the negative Racial Edge below [0]

  • Benefit (Startling): You suffer -1 Disadvantage to interactions with creatures who are not from the Efreeti Tribe [-1]

CULTURAL QUALITIES [3]
Languages: Common, Efreeti [0]
Skills: 2 Heritage Ranks each to any 2 Affinity Skills available to this Clan [2]
Proficiencies: 2 Heritage Ranks each to any 2 Affinity Proficiencies available to this Clan [1]

CLAN DESCRIPTION
Description: Afarits average between three and eight feet tall with sinewy to brawny builds, and skin and hair shades much like humans, though typically with a tinge of color common in their home territory, and can vary drastically depending on territorial mutations, and eye colors of violet, grey, red, or yellow typically, that glow purple, silver, red, or gold when using their Dark Sight. Afarits also have short pointy ears and flattened noses with large nostrils and wide mouths with tusks. Afarits tend to have various features depending on their Territorial and Chaos Mutations. Facial and body hair can average from none to very thick.

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