Archon

ARCHON (Tiny-Huge Elemental [Primordial Sea/Concordance])

CLAN AFFINITIES
Defenses: Any 1 Defense
Skills: Any 2 Skills of any 3 Abilities
Proficiencies: Elements and any 2 Proficiency

RACIAL QUALITIES [14]
Immortal Nature: 10 Power Points to spend on additional Abilities, Defenses, Edges, Skills (Heritage Ranks), Proficiencies (Heritage Ranks), or Powers. These points can be redistributed after each long rest and can even be held in reserve to be distributed later (Variable 2, Continuous, Limited 1 [You serve a higher Power, the DM can choose to distribute some or all your points, you also have the power loss Complication: Higher Calling], Slow: Long Rest) [10]
Ageless: You do not age and can never die from old age. In addition, you gain Immunity against Aging effects (Immunity, Aging 1) [1]
Diseaseless: You never get sick. In addition, you gain Immunity against Disease effects (Immunity, Disease 1) [1]
Sleepless: You never need to sleep. In addition, you gain Immunity against Sleep effects (Immunity, Sleep 1) [1]
Hungerless: You never need to eat or drink. In addition, you gain Immunity against Starvation and Thirst effects (Immunity, Starvation and Thirst 1) [1]
Concordant Nature: Choose 8 Element or Energy Descriptors to gain Immunity to Effects with them. Choose 8 of the remaining Element or Energy Descriptors, you suffer Vulnerability to Effects with them. Your appearance and personality is affected by your chosen descriptors as well [0]
Immortal: You can not be killed by ordinary means, but instead will reawaken in the Concordance after a time, and unable to leave right away. In addition, you can be both Summoned and Banished (Immortality 1, Limited: Always reawakens in the Concordance after death or banishment, Quirk: Cannot leave the Concordance until an amount of time equal to be revived, Quirk: Can be Banished and Summoned) [0]
Archon Nature: You must take an additional hubris at 1st level. The Power Point awarded by this hubris is already spent on racial abilities (Hubris) [-1]
Racial Edges [1]

  • Favored Enemy (Chaotic Creatures)
  • Benefit (Orderly Creatures): You gain Advantage to social interactions with Orderly Creatures
  • Benefit (Negative): Your Motivation Complication is Servant of God, Choose a god, you are compelled to follow his orders, even when you would rather not, but do not gain Destiny for doing so [-1]

Variations: Some Archon are more bizarre and startling than others, gaining an additional 1 power point to spend but also gain the negative Racial Edge below [0]

  • Benefit (Startling): You suffer -1 Disadvantage to interactions with creatures who are not from the Elemental Tribe [-1]

Variations: Some Archon are more aloof and eccentric than others, gaining an additional 1 power point to spend but also gain the negative Racial Edge below [0]

  • Benefit (Eccentric): You suffer -1 Disadvantage to interactions with creatures who are not from the Elemental Tribe [-1]

CULTURAL QUALITIES [6]
Languages: Common, Elemental [0]
Skills: 4 Heritage Ranks each to any 2 Affinity Skills available to this Clan [4]
Proficiencies: 4 Heritage Ranks each to any 2 Affinity Proficiencies available to this Clan [2]

CLAN DESCRIPTION
Description: Archons average between three and eight feet tall with slight to brawny builds, and skin and hair shades much like humans, though some might even have shades of red, blue, gray, or green instead, and eye colors of blue, green, brown, or Amber typically. Archons tend to have various features depending on their Concordant Nature and Immortal Nature, and can change from day to day. Facial and body hair can average from sparse to thick.

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