AVERT (DEFENSE)
| Name | Type | Action | Range | Duration | Resistance | Base Cost |
|---|---|---|---|---|---|---|
| Avert | Defense | Standard | Personal | Instant | - | 1 per rank |
When you use this effect, until the start of your next turn you gain Advantage equal to your Avert rank to your Thwart attempts as an Active defense. You can also Thwart gossip attacks against you as well as debate attacks.
Avert does not work against Area Effects, attacks that do not require an attack check, or attacks targeting resistances other than Reflex or Will.
EXTRAS
Aura: Your effect automatically Thwarts attacks against you without any action on your part, unless you deliberately deactivate it. You have no cumulative penalty for blocking multiple attacks per turn. +4 cost per rank
Move: You can use Avert to Thwart as a Move action. If you choose to Avert as a Standard action, you have no cumulative penalty for thwarting multiple attacks that turn. +1 cost per rank
Protect: You can Thwart for debate ranged allies who are targeted by gossip or debate attacks. +1 cost per rank
Quick: You can use Avert to Thwart as a Quick action. If you choose to Avert as a Move action, you have no cumulative penalty for tgwarting multiple attacks that turn. +2 cost per rank
Reaction: You can use Avert to Thwart as a Reaction. If you choose to Avert as a Quick action, you have no cumulative penalty for thwarting multiple attacks that turn. +3 cost per rank
Redirect: If you successfully Thwart an attack, as part of the same Reaction you can redirect the missed attack at another target you can accurately perceive. The new target must be within range of the original attack. Use the Attack check rolled for the Thwart attempt to determine if the new target is hit, but it has its normal effect if it hits. +2 cost per rank
Reflect: If you successfully Thwart an attack, as part of the same Reaction you can reflect the missed attack back at the attacker. Use the Attack check rolled for the Thwart attempt to determine if the new target is hit, but it has its normal effect if it hits. +1 cost per rank





