
Name
Component Type: [In]
Power Effect:
CALCULATIONS
Base Cost:
Extras:
Flaws:
Rank:
Flat Modifiers +:
Flat Modifiers -:
Component Cost:
Racial/Multi Effect: Yes
Racial/Multi Effect Rank:
DESCRIPTORS
Accessories: Personal
Description:
MODIFIERS
Chosen Extras:
Chosen Flaws:
Chosen Flats:
Description: You have script like birthmarks, a nimbus, or a halo (or any combination of all three) that appear and glow the same color as your aura and outline when emotional, stressed, or facing your destiny. You can make an Easy Composure check (DC 10) to lower the brightness per degree of success
Chosen Flats: Quirk: Uncontrollably activates when stressed, emotional, or when your Destiny Complication is activated, Check Required 1: Easy Composure (DC 10), to lower brightness by 1 per degree of success
Aura and Outline
An Aura and Outline are determined by the following. You must be trained in Mysticism or Philosophy to read and understand Auras. Each degree of success reveals one of the below in order.
Aura
A Souls Aura color and intensity are determined by the following.
Aura ColorAura Color is determined by a Souls current emotions. Mixed emotions show as a mix of colors.
| Colors | Positive | Negative |
|---|---|---|
| Red | Conviction, Courage, Love | Anger, Craving, Lust |
| Yellow | Elation, Hope, Joy | Apathy, Confusion, Fear |
| Green | Freedom, Surprise, Wonder | Anxiety, Envy, Guilt |
| Blue | Calmness, Confidence, Content | Despair, Distant, Sorrow |
| Violet | Curious, Inspired, Pride | Disgust, Shame, Suspicion |
Aura Intensity
Aura Intensity is determined by a Souls current mood. Lighter tints for more positive emotions, darker shades for more negative emotions. Stronger emotions cause the aura to glow brighter.
Outline
A Souls Outline state and movement are determined by the following. The souls outline is actually the source of a souls Aura.
Outline State
Outline State is determined by a Souls overall rationality.
Crisp = Logically
Hazy = Flexibly or Unaligned
Jagged = Emotionally
Outline Movement
Outline Movement is determined by a Souls overall ethicality.
Gentle = A history of positive intent
Flowing = Balanced or Unaligned intent
Rapid = A history of negative intent





