BURROW (MOVEMENT)
| Name | Type | Action | Range | Duration | Resistance | Base Cost |
|---|---|---|---|---|---|---|
| Burrow | Movement | Free | Personal | Sustained | - | 1 per rank |
You can move through the ground, leaving a tunnel behind you, if you choose, that’s large enough to accommodate your size rank. While this effect is active you have a Burrow speed rank equal to your Burrow rank -4.
BURROW MOVEMENT
You can move through soil and sand at your normal Burrow speed. Burrowing through hard clay or packed earth reduces your Burrow Speed by -1, while burrowing through rock reduces it by -2. The tunnel behind you is wide enough to accommodate your size and either stable and semi-permanent or collapses immediately, your choice when you begin burrowing each new tunnel.
BURROW AND SENSES
Burrow does not grant the ability to perceive through solid materials, so many burrowers also acquire Senses Effects like Direction Sense, Distance Sense, Sight Penetrates Concealment, or Ranged Touch Penetrates Concealment, to help them navigate while burrowing. See the Senses effect for details.
BURROW AND PERMEATE
Note that Burrow differs from the Permeate effect of the Movement effect, which allows you to move through solid obstacles without disturbing them at all. See the Movement effect for details.
BURROW AND BARRIERS
Burrow is not useful as an attack, even to damage objects, although the GM can decide—depending on its descriptors—if it can “dig” through some solid walls or other, similar barriers. Generally, this should be treated like damaging an object using your Burrowing rank as Damage. See the Damage effect for details.
EXTRAS
Penetrating: Normally, the hardness of the ground affects only the speed at which you burrow. At the GM’s discretion, some super-hard materials may be considered Impervious to Burrow, in which case this extra allows you to dig through them. +1 cost per rank
Ranged: This modifier either allows you to dig tunnels at a distance, without having to be at the end-point of the tunnel as it forms, or in conjunction with the Affects Others modifier it allows you to bestow the Burrow effect on someone else at a distance. Doing both requires two applications of this extra. +1 or +2 cost per rank
FLAWS
Limited: Burrow may be limited to certain circumstances or materials, such as only loose sand and soil, leaving the character unable to burrow through dense clay or solid rock, or only snow and ice, being unable to burrow through earth and soil at all. -1 cost per rank
No Collapse: Your burrowed tunnels are always stable and you cannot choose to collapse the tunnel you leave behind you as you burrow. Flat -1 point
No Tunnel: Your burrowed tunnels are always unstable and collapse behind you. You cannot leave a stable tunnel when you burrow. Flat -1 point





