Burrow

BURROW (MOVEMENT)

Name Type Action Range Duration Resistance Base Cost
Burrow Movement Free Personal Sustained - 1 per rank

You can burrow through the ground, leaving a tunnel behind if you choose. You move through soil and sand at a speed rank equal to your Burrow rank -4. Burrowing through hard clay and packed earth reduces speed by -1 additional rank. Burrowing through solid rock reduces it by -2 additional ranks. The tunnel you leave behind is either permanent or collapses behind you immediately (your choice when you begin burrowing each new tunnel).
Note that Burrow differs from the Permeate effect of Movement, which allows you to pass through an obstacle like the ground at your normal speed without disturbing it at all (see Movement).

EXTRAS
Penetrating: Normally, the hardness of the ground affects only the speed at which you burrow. At the GM’s discretion, some super-hard materials may be considered Impervious to Burro, in which case this extra allows you to dig through them. +1 point per rank
Ranged: This extra either allows you to create tunnels at a greater distance (without having to be at the end-point of the tunnel as it forms) or, in conjunction with Affects others, allows you to grant the Burrow effect to someone else at a distance. Doing both requires two applications of the extra. +1 or +2 cost per rank

FLAWS
Limited: Burrow may be limited to certain circumstances or materials, such as only loose sand and soil (leaving the character unable to burrow through dense clay or solid rock), or only snow and ice (being unable to burrow through earth and soil at all). -1 cost per rank

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