CHANGELING (Small-Large Homunculi)
CLAN AFFINITIES (Inspiration or Shadow)
Defenses: Reflex
Skills: Perception (Wis), Survival (Wis), Any 2 Skills of any 2 Abilities of your Birth Clan
Proficiencies: Fables, Compete, Perform
RACIAL QUALITIES [7]
Mental: Animal Instincts (Danger Sense) [1]
Birth Clan: Choose a Clan, this was your original Birth Clan. You have 6 power points worth of Racial and Cultural Qualities from your Birth Clan [6]
Fey Traits: Choose 2 Fey Traits that define you, each tied to an emotion and offering a particular benefit. Your appearance can be affected by your chosen traits, so Changelings tend to have easier to hide traits. You also take an additional hubris at 1st level from one of those suggested by your Fey Traits. The PP awarded by this hubris is already spent on this racial ability (Hubris) [1]
Bound Soul: Your soul is a living soul taken from a beast or feyish creature and bonded to a dying or dead body (Feature 0: Soul passes on after death like a normal soul) [0]
Racial Edges [-1]
- Empathy
- Benefit (Negative): You suffer -1 Disadvantage to interactions with People you are just meeting [-1]
- Benefit (Negative): Your Motivation Complication is not your own, but your Creators, you are compelled to interact with it, but do not gain Destiny for doing so [-1]
CULTURAL QUALITIES [3]
Languages: Common, Sidereal or Birth Clan [0]
Skills: 2 Heritage Ranks each to any 2 Affinity Skills available to this Clan [2]
Proficiencies: 2 Heritage Ranks each to any 2 Affinity Proficiencies available to this Clan [1]
CLAN DESCRIPTION
Description: Changelings appear as humanoids of their Birth Clan, but tend to have a wild or feral quality or sometimes a hint of animal or plant like features or traits, but they can also be crafted from an animal instead, in which case the animal may appear much more intelligent, and have somewhat humanoid features. Changelings tend to have various features depending on their Fey Traits.