Character Building

BUILDING A CHARACTER

Here is the link to a blank character sheet, please save a copy instead of editing the blank sheet

https://1drv.ms/x/s!AjeLaGUxE2X6uYxZ6KNxlcmgeUBLcQ

THE START PAGE

To begin building your character you will want to open the excel character sheet and go to the Tab titled Start. Once on the Start tab you can begin building your character sheet. Below is the information you will need to enter and a brief summary or link to additional information.

Campaign Power Level: This is the current level of the Campaign as determined by the GM or Game Master, typically campaigns start at Level 1.

Power Points Awarded (XP): This is where you will enter any additional Power Points (or XP, Experience Points) awarded. Once you have earned 20 Power Points, your level increases by 1, and your Power Points Awarded resets to 0. Players will typically be given 10 Power Points to spend freely per level, while the GM will award the other 10 Power Points as rewards and treasure. Players will typically gain 2 Power Points per every 2 encounters, 1 point to spend and 1 point rewarded by the GM.

CHARACTER DETAILS

This section will go over the actual details of your Character.

Name: This is where you will enter the Character’s actual name.

Player: This is where you will enter the name of the Player controlling the Character.

Alternate Identity: This is where you will enter any nick names or aliases the Character may have.

Type of Alternate Identity: Is the Character’s alias or nickname a secret identity or public knowledge.

Gender: This is where you will enter which gender the Character indentifies as, male or female. If the Character identifies with neither, there is an other option as well to cover non binary choices.

Age: This is where you will enter the Character’s age. All Mortal Clans age at about the same pace up to adolescents. After adolescents Clans with the Longevity Racial Quality will age at a much slower rate, and will have a longer lifespan as well.

Height: This is where you will enter the Character’s height based on its size, see the below chart.

Weight: This is where you will enter the Character’s weight based on its size, see the below chart.

Sizes

Size Mod Height Weight Space Reach Speed
Fine -4 < 6’’ < 1/8 lb 3’’ 6’’ 5’ [Rk -3]
Diminutive -3 6’’-1’ 1/8 lb-1 lb 6’’ 1’ 10’ [Rk -2]
Tiny -2 1’-2’ 1 lb-8 lb 1’ 2’ 15’ [Rk -1]
Small -1 2’-4’ 8 lb-60 lb 2’ 5’ 30’ [Rk 0]
Medium 0 4’-8’ 60 lb-500 lb 5’ 5’ 30’ [Rk 0]
Large 1 8’-16’ 500 lb-2 tons 10’ 5’ 30’ [Rk 0]
Huge 2 16’-32’ 2 tons-16 tons 15’ 10’ 60’ [Rk 1]
Gargantuan 3 32’-64’ 16 tons-125 tons 30’ 15’ 120’ [Rk 2]
Colossal 4 > 64’ > 125 tons 60’ 30’ 250’ [Rk 3]

Eyes: This is where you will enter the Character’s eye color, see the Clan description section of your characters clan for suggestions.

Hair: This is where you will enter the Character’s hair color, see the Clan description section of your characters clan for suggestions.

Group Affiliation: This is where you will enter the name of any groups, guilds, or companies the Character is a member of.

Base of Operations: This is where you will enter the Character’s base of operation. This could be a city they call home or a whole kingdom or region they can typically be found in.

Source: This is where you will enter the Source of the Character’s Powers, see the below chart. Source refers to the origin of their Powers, and determine whether they are Extraordinary (non magical) or Supernatural (magical) in nature. Source determines the default primary skill and provides the Character with additional Affinity options to choose from.

Role: This is where you will enter the Character’s Role, see the below chart. Role helps determine what kind of role the Character may fill within a party of Characters. Role determines the Effect types a Character can use to build their Powers with and also what Abilities the Character can take ranks in. Role also provides the Character with additional Affinity options to choose from. Characters can not build Powers with Effects they do not have access to.

Path: This is where you will find the Character’s Path as determined by their chosen Source and Role, see the below chart. Paths are just a name Characters of a Source and Role combination are typically known as.

Paths

Source Skills Striker Defender Controller Expert
Alchemy Alchemy, Linguistics Mage Artificer Wizard Alchemist
Chance Urban, Tactics Unfettered Dauntless Rogue Scoundrel
Chaos Mathematics, Cosmology Slayer Warlock Sorcerer Binder
Cosmic Cosmology, Religion Destroyer Messenger Gleaner Seeker
Divine Religion, Occult Paladin Cleric Crusader Priest
Dream Mysticism, Urban Ardent Mystic Oracle Herald
Elemental Elements, Alchemy Elementalist Warden Bender Theurge
Fate History, Philosophy Assassin Archivist Akashic Adept
Honor Politics, History Champion Guardian Avenger Scholar
Inspiration Fables, Nature Muse Totemist Incarnate Bard
Invention Engineering, Mathematics Dreadnought Engineer Saboteur Tinker
Martial Tactics, Engineering Fighter Warrior Harrier Scout
Order Linguistics, Politics Vanguard Runic Invoker Harbinger
Primal Nature, Elements Berserker Shaman Ranger Druid
Psionic Philosophy, Mysticism Monk Wilder Psion Initiate
Shadow Occult, Fables Stalker Mancer Beguiler Witch

Trained: This is where you will choose an additional Effect type the Character can use to build their Powers with in addition to the three they gained from their chosen Role. This may also affect what Abilities the Character can take ranks in.

Default Primary Skill: This is where you will find the Character’s Default Primary Skill as determined by their chosen Source, see the above chart. The Default Primary Skill is the first Lore listed, while the second Lore another Lore typically used for that Source and is available to be selected as an Alternate Primary Skill. You use your Primary Skill to make any Skill Checks using your Powers. In addition your Ranks in your Primary Skill determine how many Ranks you can put into Powers from that source.

Alternate Primary Skill: This is where you can choose a different Primary Skill instead of the primary Lore associated with your chosen Source. You can choose the second Lore listed above or any Skill or non Lore Proficiency as an Alternate Primary Skill.

Primary Skill Training: This is where you will choose an alternate Ability for your chosen Primary Skill. You can make any Skill Check requiring a Skill with that Ability using your Primary Skill instead. In addition, you can choose to use the chosen Ability when ever making Skill Checks with you Primary Skill instead of using the Ability normally linked to that Skill.

Alignment: This is where you will enter the Character’s alignment. Are they moral, Good or Evil, or are they unaligned with either and somewhere in between? Are they ethical, Orderly or Chaotic, or are they unaligned with either and somewhere in between?

Deity: This is where you can enter the Character’s religious preferences. Do they worship a god or some other entity, or perhaps an entire pantheon, or maybe they’re a member of a mysterious cult?

Clan (Tribe): This is where you will enter the Character’s Clan and Tribe. A Clan is the Characters species or race, while a Tribe is a group of related species or races with a common origin. See the below chart for all Playable Clans. A Clan provides you with 10 PP worth of inate abilities, as well as affinity options and base Languages. If a Halfling use a / between your Clans or Tribes.

Immortal

Supernal Supernal Supernal Celestial Celestial Celestial Elemental Elemental Elemental
Seraph Erelim Imp Deva Vidyahara Asura Jotun Jann Mephit

Mortal

Inevitable Edem Somnium Sidereal Lunael Umbral Gargant Draconic Efreet
Lare Ishim Lilin Feyn Rakshasa Shadai Gant Dragorn Afarit
Grigori Human Ogre Elf Daitya Goblin Dwarf Kobold Orc
Elioud Hauflin Mara Alfar Aditya Bugbear Firbolg Troglodyte Nokken
Malakim Anakim Beldam Vaettir Danava Hob Troll Drayven Norog
Pythia Emite Graeae Gnome Yaksha Bogglen Duergar Visha Leshy
Mousai Raphaim Sirin Brounie Apsara Pooka Vala Dakini Gremlin
Maenad Amorite Gorgo Tomte Guhyaka Spriggan Powrie Naga Formorian
Moirai Houri Hulda Pixie Eidolon Bauchan Disir Peri Qarin
Charite Yazata Rusalka Faun Ankou Dhampir Norn Div Marid
Erinye Voror Vila Nymph Bhuta Lampad Ettin Sila Athach

Homunculi

Inevitable Edem Somnium Sidereal Lunael Umbral Gargant Draconic Efreet
Kere Acrolith Tulpa Changeling Chimera Revenant Golem Gargoyle Draugr
Homunculi
Gearling

Spirit

Yokai
Yurei
Mononoke
Mamono
Ayakashi
Kodama
Yosei
Nuno
Obake
Tama
Gami
Soul Soul Soul
Ghost Phantom Spectre

Size: This is where you will enter the Character’s Size as appropriate for their chosen Clan. A character with a slight build, is still their chosen size, but take a -1 to their size modifier. A character with a powerful build, is still their chosen size, but gain a +1 to their size modifier.

Size Modifier: This is where you will enter the Character’s size modifier. Size modifier affects your carrying capacity and can also affect certain Skill Checks buy adding or subtracting a d6 per modifier (+ or -) depending on circumstances as determined by the GM or requested by the Player.

Description: This is where you can enter the Character’s description, whether physical or personality.

AFFINITIES

Use this section to determine your Character’s chosen Affinities for Defense, Skill, and Proficiencies.

Clan Skill, Proficiency, and Defence: To the right of the Affinities section are some green boxes to add your Skill, Proficiency, and Defense Affinity options granted by your chosen Clan.

Defense: This is where you will choose the Character’s Defense affinity from the options he has available. You can put Ranks in your Defense Affinity even if you do not have access to Defense effects from your chosen Role or training.

Skill: This is where you will choose the Character’s 6 Skill affinities from the options he has available. Skill Affinities allow you to buy Heritage Ranks in these Skills after 1st level still, though you are still limited to 4 heritage ranks total per Skill.

Proficiency: This is where you will choose the Character’s 4 Proficiency affinities from the options he has available. Proficiency Affinities allow you to buy Heritage Ranks in these Proficiencies after 1st level still, though you are still limited to 4 heritage ranks total per Proficiency.

Now let’s move on to the Abilities Page

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