BUILDING A CHARACTER
Here is the link to a blank character sheet, please save a copy instead of editing the blank sheet
https://1drv.ms/x/s!AjeLaGUxE2X6uYxZ6KNxlcmgeUBLcQ
THE START PAGE
To begin building your character you will want to open the excel character sheet and go to the Tab titled Start. Once on the Start tab you can begin building your character sheet. Below is the information you will need to enter and a brief summary or link to additional information.
Campaign Power Level: This is the current level of the Campaign as determined by the GM or Game Master, typically campaigns start at Level 1.
Power Points Awarded (XP): This is where you will enter any additional Power Points (or XP, Experience Points) awarded. Once you have earned 20 Power Points, your level increases by 1, and your Power Points Awarded resets to 0. Players will typically be given 10 Power Points to spend freely per level, while the GM will award the other 10 Power Points as rewards and treasure. Players will typically gain 2 Power Points per every 2 encounters, 1 point to spend and 1 point rewarded by the GM.
CHARACTER DETAILS
This section will go over the actual details of your Character.
Name: This is where you will enter the Character’s actual name.
Player: This is where you will enter the name of the Player controlling the Character.
Alternate Identity: This is where you will enter any nick names or aliases the Character may have.
Type of Alternate Identity: Is the Character’s alias or nickname a secret identity or public knowledge.
Gender: This is where you will enter which gender the Character indentifies as, male or female. If the Character identifies with neither, there is an other option as well to cover non binary choices.
Age: This is where you will enter the Character’s age. All Mortal Clans age at about the same pace up to adolescents. After adolescents Clans with the Longevity Racial Quality will age at a much slower rate, and will have a longer lifespan as well.
Height: This is where you will enter the Character’s height based on its size, see the below chart.
Weight: This is where you will enter the Character’s weight based on its size, see the below chart.
Sizes
Size | Mod | Height | Weight | Space | Reach | Speed |
---|---|---|---|---|---|---|
Fine | -4 | < 6’’ | < 1/8 lb | 3’’ | 6’’ | 5’ [Rk -3] |
Diminutive | -3 | 6’’-1’ | 1/8 lb-1 lb | 6’’ | 1’ | 10’ [Rk -2] |
Tiny | -2 | 1’-2’ | 1 lb-8 lb | 1’ | 2’ | 15’ [Rk -1] |
Small | -1 | 2’-4’ | 8 lb-60 lb | 2’ | 5’ | 30’ [Rk 0] |
Medium | 0 | 4’-8’ | 60 lb-500 lb | 5’ | 5’ | 30’ [Rk 0] |
Large | 1 | 8’-16’ | 500 lb-2 tons | 10’ | 5’ | 30’ [Rk 0] |
Huge | 2 | 16’-32’ | 2 tons-16 tons | 15’ | 10’ | 60’ [Rk 1] |
Gargantuan | 3 | 32’-64’ | 16 tons-125 tons | 30’ | 15’ | 120’ [Rk 2] |
Colossal | 4 | > 64’ | > 125 tons | 60’ | 30’ | 250’ [Rk 3] |
Eyes: This is where you will enter the Character’s eye color, see the Clan description section of your characters clan for suggestions.
Hair: This is where you will enter the Character’s hair color, see the Clan description section of your characters clan for suggestions.
Group Affiliation: This is where you will enter the name of any groups, guilds, or companies the Character is a member of.
Base of Operations: This is where you will enter the Character’s base of operation. This could be a city they call home or a whole kingdom or region they can typically be found in.
Source: This is where you will enter the Source of the Character’s Powers, see the below chart. Source refers to the origin of their Powers, and determine whether they are Extraordinary (non magical) or Supernatural (magical) in nature. Source determines the default primary skill and provides the Character with additional Affinity options to choose from.
Role: This is where you will enter the Character’s Role, see the below chart. Role helps determine what kind of role the Character may fill within a party of Characters. Role determines the Effect types a Character can use to build their Powers with and also what Abilities the Character can take ranks in. Role also provides the Character with additional Affinity options to choose from. Characters can not build Powers with Effects they do not have access to.
Path: This is where you will find the Character’s Path as determined by their chosen Source and Role, see the below chart. Paths are just a name Characters of a Source and Role combination are typically known as.
Paths
Trained: This is where you will choose an additional Effect type the Character can use to build their Powers with in addition to the three they gained from their chosen Role. This may also affect what Abilities the Character can take ranks in.
Default Primary Skill: This is where you will find the Character’s Default Primary Skill as determined by their chosen Source, see the above chart. The Default Primary Skill is the first Lore listed, while the second Lore another Lore typically used for that Source and is available to be selected as an Alternate Primary Skill. You use your Primary Skill to make any Skill Checks using your Powers. In addition your Ranks in your Primary Skill determine how many Ranks you can put into Powers from that source.
Alternate Primary Skill: This is where you can choose a different Primary Skill instead of the primary Lore associated with your chosen Source. You can choose the second Lore listed above or any Skill or non Lore Proficiency as an Alternate Primary Skill.
Primary Skill Training: This is where you will choose an alternate Ability for your chosen Primary Skill. You can make any Skill Check requiring a Skill with that Ability using your Primary Skill instead. In addition, you can choose to use the chosen Ability when ever making Skill Checks with you Primary Skill instead of using the Ability normally linked to that Skill.
Alignment: This is where you will enter the Character’s alignment. Are they moral, Good or Evil, or are they unaligned with either and somewhere in between? Are they ethical, Orderly or Chaotic, or are they unaligned with either and somewhere in between?
Deity: This is where you can enter the Character’s religious preferences. Do they worship a god or some other entity, or perhaps an entire pantheon, or maybe they’re a member of a mysterious cult?
Clan (Tribe): This is where you will enter the Character’s Clan and Tribe. A Clan is the Characters species or race, while a Tribe is a group of related species or races with a common origin. See the below chart for all Playable Clans. A Clan provides you with 10 PP worth of inate abilities, as well as affinity options and base Languages. If a Halfling use a / between your Clans or Tribes.
Immortal
Supernal | Supernal | Supernal | Celestial | Celestial | Celestial | Elemental | Elemental | Elemental |
---|---|---|---|---|---|---|---|---|
Seraph | Erelim | Imp | Deva | Vidyahara | Asura | Jotun | Jann | Mephit |
Mortal
Homunculi
Inevitable | Edem | Somnium | Sidereal | Lunael | Umbral | Gargant | Draconic | Efreet |
---|---|---|---|---|---|---|---|---|
Kere | Acrolith | Tulpa | Changeling | Chimera | Revenant | Golem | Gargoyle | Draugr |
Homunculi |
---|
Gearling |
Spirit
Yokai |
---|
Yurei |
Mononoke |
Mamono |
Ayakashi |
Kodama |
Yosei |
Nuno |
Obake |
Tama |
Gami |
Soul | Soul | Soul |
---|---|---|
Ghost | Phantom | Spectre |
Size: This is where you will enter the Character’s Size as appropriate for their chosen Clan. A character with a slight build, is still their chosen size, but take a -1 to their size modifier. A character with a powerful build, is still their chosen size, but gain a +1 to their size modifier.
Size Modifier: This is where you will enter the Character’s size modifier. Size modifier affects your carrying capacity and can also affect certain Skill Checks buy adding or subtracting a d6 per modifier (+ or -) depending on circumstances as determined by the GM or requested by the Player.
Description: This is where you can enter the Character’s description, whether physical or personality.
AFFINITIES
Use this section to determine your Character’s chosen Affinities for Defense, Skill, and Proficiencies.
Clan Skill, Proficiency, and Defence: To the right of the Affinities section are some green boxes to add your Skill, Proficiency, and Defense Affinity options granted by your chosen Clan.
Defense: This is where you will choose the Character’s Defense affinity from the options he has available. You can put Ranks in your Defense Affinity even if you do not have access to Defense effects from your chosen Role or training.
Skill: This is where you will choose the Character’s 6 Skill affinities from the options he has available. Skill Affinities allow you to buy Heritage Ranks in these Skills after 1st level still, though you are still limited to 4 heritage ranks total per Skill.
Proficiency: This is where you will choose the Character’s 4 Proficiency affinities from the options he has available. Proficiency Affinities allow you to buy Heritage Ranks in these Proficiencies after 1st level still, though you are still limited to 4 heritage ranks total per Proficiency.