Concealment

CONCEALMENT (SENSORY)

Name Type Action Range Duration Resistance Base Cost
Concealment Sensory Quick Personal Sustained - 2 per rank

You gain total concealment from a particular sense while this effect is active, although you are still detectable to other senses (even other senses of the same sense type; so you could have full concealment against normal sight, but not infravision or any other sense in the sight sense type). Each additional rank gives you concealment from another sense; two ranks give you concealment for an entire sense type. See Concealment for full effects. You cannot have concealment from tactile senses, since that requires being incorporeal (see Insubstantial effect).

EXTRAS
Affects Others: This modifier allows you to grant Concealment to others while you are touching them, or at range, if you also apply the Range modifier. +1 cost per rank

Area: Concealment with Affects Others (previously) or attack (immediately following) may have this extra, affecting everything in the area. To only affect some targets in the area, apply the Selective modifier as well. +1 cost per rank

Attack: Use this extra for a Concealment effect you can impose on others (whether they want to be concealed or not). An invisibility ray, for example, is a Visual Concealment Attack, while a field of darkness is a Burst Area Visual Concealment Attack. +0 cost per rank

Precise: You can vary your Concealment at will as a free action: going from total to partial to no concealment, concealing some parts and not others, or anywhere in-between. If your Concealment affects multiple senses, you can also choose to affect some of those senses and not others. Concealment is normally all-or-nothing: either you are concealed to the full amount of your effect, or you’re not. Flat +1 point

FLAWS
Blending: You “blend” into the background. Your Concealment only functions as long as you move no faster than your (ground speed rank –1), since your blending can’t adapt faster than that. -1 cost per rank

Blurring: You “blur” into the background. Your Concealment only functions as long as you move faster than your (ground speed rank –1), since your blurring can’t function slower than that. -1 cost per rank

Limited: Your Concealment only works under certain conditions, such as in fog, shadows, or in urban locales. One example is Limited to Machines, where your Concealment only fools senses with a technological descriptor. -1 cost per rank

Partial: Your effect provides partial rather than total concealment (see Concealment). -1 cost per rank

Passive: Your Concealment only lasts until you do something requiring an attack or effect check on your part, at which point it stops working until you reactivate it, which you may do on the following round. -1 cost per rank

Resistible: Your Concealment offers a resistance check (chose a defense when the flaw is applied) for anyone aware of your presence and actively looking for you. Concealment Resistible by Will may represent some sort of mental illusion effect. -1 cost per rank

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