Courtier

Courtier (Honor Envoy)

Choose this Path to play an engaging Honor character who is more support focused who can wield words like weapons or just as easily negotiate a peace between rival factions.

Vibe: The pen is mightier than the sword.
Descriptors: Compromise, Court, Negotiations, Insults, Sincerty

ENVOY

ROLE AFFINITIES
Granted Effect Types: Alteration, Defense
Trained Effect Type: Choose 1 from Attack, Control, Movement, Sensory
Role Skills: Persuasion (Cha), Presence (Cha)
Role Proficiency: Perform
Role Defense: Will

ROLE DESCRIPTION
Description: You like to talk, whether it’s to keep the party out of trouble or to gather some local rumors, it’s all the same.

HONOR

SOURCE AFFINITIES
Effect Category: Extraordinary or Supernatural
Powers Name: Deeds
Source Skills: Athletics (Str), Guile (Int), Insight (Wis), Persuasion (Cha)
Source Proficiencies: Politics, History
Language: None
Tribe: None
Plane: Natural World
Gods: None
Entities: None

SOURCE DESCRIPTION
Description: You believe in something and protecting it, or honoring your ancestors through your deeds. Your powers come from believing in something like a cause or from your ancestors believing in you, whether you are driven by your own force of will or directly calling on the power of ancestor spirits.

TYPICAL MAINTENANCE COMPLICATIONS

  • Pay tribute to an ancestor (Short Rest)
  • Maintain an oath
  • Maintain Wealth or Status
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