Courtier (Honor Envoy)
Choose this Path to play an engaging Honor character who is more support focused who can wield words like weapons or just as easily negotiate a peace between rival factions.
Vibe: The pen is mightier than the sword.
Descriptors: Compromise, Court, Negotiations, Insults, Sincerty
ENVOY
ROLE AFFINITIES
Granted Effect Types: Alteration, Defense
Trained Effect Type: Choose 1 from Attack, Control, Movement, Sensory
Role Skills: Persuasion (Cha), Presence (Cha)
Role Proficiency: Perform
Role Defense: Will
ROLE DESCRIPTION
Description: You like to talk, whether it’s to keep the party out of trouble or to gather some local rumors, it’s all the same.
HONOR
SOURCE AFFINITIES
Effect Category: Extraordinary or Supernatural
Powers Name: Deeds
Source Skills: Athletics (Str), Guile (Int), Insight (Wis), Persuasion (Cha)
Source Proficiencies: Politics, History
Language: None
Tribe: None
Plane: Natural World
Gods: None
Entities: None
SOURCE DESCRIPTION
Description: You believe in something and protecting it, or honoring your ancestors through your deeds. Your powers come from believing in something like a cause or from your ancestors believing in you, whether you are driven by your own force of will or directly calling on the power of ancestor spirits.
TYPICAL MAINTENANCE COMPLICATIONS
- Pay tribute to an ancestor (Short Rest)
- Maintain an oath
- Maintain Wealth or Status





