
DAKINI (Medium-Large Draconic [Primordial Sea/Nether World])
CLAN AFFINITIES
Defenses: Fortitude
Skills: Athletics (Str), Dexterity (Agl), Guile (Int), Investigation (Int), Might (Str), Reaction (Agl)
Proficiencies: Linguistics, Build, an Expertise
RACIAL QUALITIES [7]
Visual: Heat Sight (Infravision, Noticeable 1 [Eyes seem to glow when using Infravision]) [1/2]
Olfactory: Dragon Scent (Acute, Noticeable 1 [Nostrils flare when using]) [1/2]
Draconic Movement: You gain an additional movement type from those listed. Your appearance is affected by your chosen Draconic Movement [1]
Scaley Hide: You’re thick hide is covered in hardened scales making you very tough (Enhanced Toughness 1, Noticeable [Thick Scales], Permanent) [1]
Alchemical Blood: You recover quickly from damage as long as you are in contact with your Primary Element (Regeneration 1, Source [Primary Element]) [1]
Nauseating: Your meat is harmful to others. The target resists with Fortitude defense, and if failed is inflicted with the Dazed, Staggered, or Incapacitated conditions per cumulative progressive degrees of failure (Affliction 1 [Disease], Cumulative, Progressive, Slow 2 [Hours], Medium [Your meat, must be applied or consumed]) [1]
Adaptations: 2 Power Points to spend on other Powers, including mutations, which always affect your appearance and should have the Noticeable Flaw [2]
Longevity: Once you reach maturity you age at a slower rate, and have a longer lifespan. In addition, you gain Resistance against Aging effects (Immunity, Aging 1, Half Effect) [1/2]
Hoard: Rather than eat or drink, you can focus on a collecting, admiring, creating, or arranging your hoard or keepsakes. You need half as much food or water as other races to gain the same benefits. In addition, you gain Resistance against Hunger or Thirst effects (Immunity, Starvation and Thirst 1, Half Effect) [1/2]
Alchemical Nature: Choose one Element as your primary Element, you gain Resistance to Effects with those descriptors and Disease. Choose one of the remaining elements as your inferior Element, you suffer Sensitivity to Effects with those descriptors and Radiation. Your appearance is affected by your chosen primary Element. You must take an additional hubris at 1st level from one of those suggested by your Primary Element, or either Greedy or Lecherous. The Power Point awarded by this hubris is already spent on racial abilities (Hubris) [-1]
CULTURAL QUALITIES [3]
Languages: Common, Koboldi or Draconic [0]
Skills: 2 Heritage Ranks each to any 2 Affinity Skills available to this Clan [2]
Proficiencies: 2 Heritage Ranks each to any 2 Affinity Proficiencies available to this Clan [1]
CLAN DESCRIPTION
Description: Dakinis average between five and eight feet tall with sinewy to brawny builds, and are covered in scales, the color of which is dependent on their Alchemical Nature, as well as any crest, ridge, or frills. They have crocodilian like eyes with slitted pupils, typically green or yellow that glow when using their Heat Sight. Dakinis also have short to long blunt snouts with large nostrils and large toothy mouths, with four clawed digits on both their hands and feet, as well as other features determined by their Draconic Movement. Dakinis tend to have various features depending on their Adaptations. Facial and body hair is extremely rare though some may have features resembling hair.