| Name | Type | Action | Range | Duration | Resistance | Base Cost |
|---|---|---|---|---|---|---|
| Deflect | Defense | Standard | Personal | Instant | - | 1 per rank |
When you use this effect, until the start of your next turn you gain Advantage equal to your Deflect rank to your Block attempts as an Active defense. You can also Block ranged attacks against you as well as close attacks.
If the ranged attack is a physical weapon and your Deflect check is successful, you can choose to Catch the weapon as part of your Deflect action instead of simply knocking it aside, if that makes sense for the descriptors of your effect. Deflect does not work against Area Effects, attacks that do not require an attack check, or attacks targeting defenses other than Reflex or Fortitude.
EXTRAS
Aura: Your effect automatically Blocks attacks against you without any action on your part, unless you deliberately deactivate it. You have no cumulative penalty for blocking multiple attacks per turn. +4 cost per rank
Intercept: You can Deflect for allies who are targeted within a distance based on your Deflect rank -1. You must have a movement speed greater than the distance needed to use this Extra. Distance is Measured from you to any point between the target of the attack you are deflecting and the attacker. As part of the same Reaction you must move to any point between the target of the attack you are deflecting and the attacker or an adjacent square. +2 cost per rank
Move: You can use Deflect to Block as a Move action. If you choose to Deflect as a Standard action, you have no cumulative penalty for blocking multiple attacks that turn. +1 cost per rank
Protect: You can Deflect for adjacent allies who are targeted by ranged or close attacks. +1 cost per rank
Quick: You can use Deflect to Block as a Quick action. If you choose to Deflect as a Move action, you have no cumulative penalty for blocking multiple attacks that turn. +2 cost per rank
Ranged: You can Deflect for allies who are targeted within a distance based on your Deflect rank -1. You must have a ranged attack available to use this Extra, use that attacks range to determine if you suffer any Disadvantage for range on your check as normal. Distance is Measured from you to any point between the target of the attack you are deflecting and the attacker. +2 cost per rank
Reaction: You can use Deflect to Block as a Reaction. If you choose to Deflect as a Quick action, you have no cumulative penalty for blocking multiple attacks that turn. +3 cost per rank
Redirect: If you successfully Block an attack, as part of the same Reaction you can redirect the missed attack at another target you can accurately perceive. The new target must be within range of the original attack. Use the Attack check rolled for the Block attempt to determine if the new target is hit, but it has its normal effect if it hits. +2 cost per rank
Reflect: If you successfully Block an attack, as part of the same Reaction you can reflect the missed attack back at the attacker. Use the Attack check rolled for the Block attempt to determine if the new target is hit, but it has its normal effect if it hits. +1 cost per rank
FLAWS
Limited: Deflect may be limited to a particular type of ranged attacks, such as only thrown weapons, ballistic weapons, energy attacks, and so forth. -1 cost per rank





