DRAGON (Tiny-Huge Draconic [Primordial Sea/Natural World])
CLAN AFFINITIES
Defenses: Any 1 Defense
Skills: Any 2 Skills of any 3 Abilities
Proficiencies: Alchemy, Elements, and any 1 Proficiency
RACIAL QUALITIES [14]
Visual: Heat Sight (Infravision, Extended 1, Noticeable 1 [Slitted Eyes, seem to glow when using Infravision]) [1]
Olfactory: Dragon Scent (Acute, Ranged, Noticeable 1 [Large Snout]) [1]
Draconic Presence: You can frighten creatures around you by making a court attack. The target resists with Will defense, and if failed is inflicted with the Impaired, Disabled, or Incapacitated conditions per degrees of failure (Affliction 1, Area: Close Burst 2 [R -2, 6 ft], Fades) [2]
Wrath and Fury: You gain a Breath Weapon Attack at Rank 2 that fades as you use it. Choose a Breath Weapon shape from those listed and up to two of the Descriptors listed under your primary Element. As an Alternate Effect you also Choose a Natural Attack at Rank 2 from those listed. Your appearance is affected by your chosen Natural Attack [3]
Draconic Movement: You gain 2 additional movement types from those listed. Your appearance is affected by your chosen Draconic Movement [2]
Scaley Hide: You’re thick hide is covered in hardened scales making you very tough (Enhanced Toughness 2, Noticeable [Thick Scales], Permanent) [2]
Dragon Potential: 2 Power Points to spend on additional Abilities, Defenses, Edges, Skills (Heritage Ranks), Proficiencies (Heritage Ranks), or Powers, including mutations, which always affect your appearance and should have the Noticeable Flaw [2]
Ageless: Once you reach maturity you stop aging, and will never die from old age. In addition, you gain Immunity against Aging effects (Immunity, Aging 1) [1]
Hungerless: Rather than eat or drink, you can focus on a collecting, admiring, creating, or arranging your hoard or keepsakes. You never need to eat or drink. In addition, you gain Immunity against Starvation and Thirst effects (Immunity, Starvation and Thirst 1) [1]
Arcane Nature: Choose one Element as your primary Element, you gain Resistance to Effects with those descriptors. Choose one of the remaining elements as your inferior Element, you suffer Sensitivity to Effects with those descriptors. Your appearance is affected by your chosen primary Element. You must take an additional hubris at 1st level from one of those suggested by your Primary Element, or either Greedy or Lecherous. The Power Point awarded by this hubris is already spent on racial abilities (Hubris) [-1]
CULTURAL QUALITIES [6]
Languages: Common, Draconic [0]
Skills: 4 Heritage Ranks each to any 2 Affinity Skills available to this Clan [4]
Proficiencies: 4 Heritage Ranks each to any 2 Affinity Proficiencies available to this Clan [2]
CLAN DESCRIPTION
Description: Dragons average between three and nine feet tall with slight to brawny builds, and are equally comfortable moving around on all four claws as well as their two hind claws, and are covered in thick scales, the color of which is dependent on their Arcane Nature, as well as any crest, ridge, or frills. They have crocodilian like eyes with slitted pupils, the color also determined by their Arcane Nature, but different from their scales, that glow when using their Heat Sight. Dragons also have short to long blunt snouts with large nostrils and large toothy mouths, with four clawed digits on both their hands and feet, as well as other features determined by their Fury and Draconic Movement. Dragons tend to have various features depending on their Dragon Potential. Facial and body hair is extremely rare though some may have features resembling hair.





