DRAUGR (Small-Large Homunculi)
CLAN AFFINITIES (Chaos or Cosmic)
Defenses: Fortitude
Skills: Concentration (Sta), Endurance (Sta), Any 2 Skills of any 2 Abilities of your Death Clan
Proficiencies: Cosmology, Build, Compete
RACIAL QUALITIES [7]
Death Clan: Choose a Clan, this was your original Death Clan. You have 6 power points worth of Racial and Cultural Qualities from your Death Clan [6]
Territorial Mutations: Choose 2 Territorial Mutations that define you, each from a different terrain type and offering particular benefit options. Your appearance is affected by your chosen mutations. You also take an additional hubris at 1st level from one of those suggested by your Native Terrain. The Power Point awarded by this hubris is already spent on this racial ability (Hubris) [1]
Already Dead: You are able to survive wounds that would fell the living (Immunity, Critical Hits 2, Quirk: You smell of death) [1]
Living Construct: You are immune to many things that affect organic beings (Immunity, Disease 1, Poison 1, Sleep 1, Suffocation 1, Heat 1, Cold 1) [6]
Daily Maintenance: You age at a slower rate, and have a longer lifespan, but also heal from damage slower. In addition, you gain Resistance against Aging and Healing effects unless they Affect Undead. You must also perform daily maintenance or suffer disadvantage per day missed (Immunity, Aging 1, Healing 1, Half Effect, Activation [Short Rest to Self Repair], Check Required [Easy, DC 10, repair damage as if Healed], Quirk 2 [If missed or check failed, suffer 2 disadvantage per day]) [-6]
Unstoppable Elemental: You do not have a true soul, instead your consciousness is from an Elemental bound to a body constructed from the bodies of once living creatures and you can not be truly killed by ordinary means. You also cannot rest while the subject of your protection still needs it (Immortality 5, Limited 3 [Special: Once your Motivation Complication has been completed, you move on to the next phase of death], Quirk 2: Must remain in the general area of the subject of your Motivation Complication, Quirk 2: Counts as Dead) [1]
Racial Edges [-2]
- Benefit (Negative): You suffer -1 Disadvantage to interactions (except intimidation checks, which grant +1 advantage) with People seeking the subject of your Motivation Complication [-1]
- Benefit (Negative): Your Motivation Complication is to guard or protect something or someone against those who would harm or steal it, you are compelled to interact with it, but do not gain Destiny for doing so [-1]
CULTURAL QUALITIES [3]
Languages: Common, Efreeti or Death Clan [0]
Skills: 2 Heritage Ranks each to any 2 Affinity Skills available to this Clan [2]
Proficiencies: 2 Heritage Ranks each to any 2 Affinity Proficiencies available to this Clan [1]
CLAN DESCRIPTION
Description: Draugrs appear as humanoids of their Death Clan, but they can also be crafted from an animal instead, either way they have an unsettling quality about them with pale skin and sunken eyes that seem to burn with an inner light, and smell of death. Draugrs tend to have various features depending on their Territorial Mutations.