DRUID (Primal Envoy)
Choose this Path to play an engaging Primal caster who is more support focused who uses magic to protect nature by shape shifting into a beast or healing those in need.
Vibe: The land must be protected.
Descriptors: Plants, Animals, Nature, Weather, Fearsome
ENVOY
ROLE AFFINITIES
Granted Effect Types: General, Defense
Trained Effect Type: Choose 1 from Attack, Control, Movement, Sensory
Role Skills: Persuasion (Cha), Presence (Cha)
Role Proficiency: Perform
Role Defense: Will
ROLE DESCRIPTION
Description: You like to talk, whether it’s to keep the party out of trouble or to gather some local rumors, it’s all the same.
PRIMAL
SOURCE AFFINITIES
Effect Category: Supernatural
Powers Name: Rites
Source Skills: Investigation (Int), Might (Str), Stealth (Agl), Survival (Wis)
Source Proficiencies: Nature, Elements
Language: Lunael
Tribe: Lunaels
Plane: Ethereal Sea
Gods: Rudras, Primal Spirits
Entities: Maruts, Spirits
SOURCE DESCRIPTION
Description: You use primal ceremonies or spirits, or possibly an implement of some kind like a fetish, that allows you to access and tap into the spiritual power of the Ethereal Sea, origin of spirits and home to souls living and dead, a place where they can observe reality from beyond the veil. Your powers, or the ability to use them, come from that plane, allowing you to summon or manipulate energy, elements, or creatures from there. Your power might also come from a deal of some kind you have made with a powerful entity of the Ethereal Sea instead.
TYPICAL MAINTENANCE COMPLICATIONS
- Commune with nature (Short Rest)
- Maintain an oath to nature
- Keep a spirit happy





