DUERGAR (Small-Medium Gargant [Nether World/Under World])
CLAN AFFINITIES
Defenses: Will
Skills: Athletics (Str), Composure (Wis), Concentration (Sta), Endurance (Sta), Might (Str), Survival (Wis)
Proficiencies: Mysticism, Artistry, An Expertise
RACIAL QUALITIES [7]
Dark Sight: You gain Dark Vision, Microscopic Vision, and Distance Sense, but your eyes appear a solid chromatic color and you become colorblind while using Dark Sight due to your inner eyelid closing, and your eyes seem to glow to others who are also using Dark Sight [1]
Badlands Far Sight: You gain Senses: Dimensional 2 (the Celestial Planes) allowing you to extend your senses into other Celestial Planes, but your eyes appear a solid chromatic color and appear to glow while using Badlands Far Sight due to your inner eyelid closing [1]
Sturdy: Your lifting and carrying capacity better than most, giving you +1 to your Strength rank for determining how much you can lift and carry, but does not increase your Strength damage or other effects of your Strength rank (Enhanced Strength 1, Limited [Lift and Carry]) [1]
Longevity: Once you reach maturity you age at a slower rate, and have a longer lifespan. In addition, you gain Resistance against Aging effects [1/2]
Drive: Rather than eat or drink, you can focus on a task, job, craft, or mission. You need half as much food or water as other races to gain the same benefits. In addition, you gain Resistance against Hunger or Thirst effects [1/2]
Shadow Adaptation: 1 Power Point to spend on an additional Territorial Adaptation, or a Defense or Movement Power. Your appearance is always affected by your chosen Shadow Adaptation if you choose a Power and should have the Noticeable Flaw [1]
Territorial Adaptations: Choose 2 Territorial Adaptations that define you, all from a chosen Native Environment or Badlands and offering particular benefit options. Your appearance is always affected by your chosen adaptations. You also take an additional hubris at 1st level from one of those suggested by your Native Environment or Badlands. The Power Point awarded by this hubris is already spent on this racial ability (Hubris) [1]
Racial Edges [1]
- Hide in Plain Sight
- Specialization (Bludgeoning and Slashing Weapons)
- Quirk (Difficult): Once per day this quirk can be activated as if you had one of the remaining hubris options from your Territorial adaptations [-1]
Variations: Some Duergar are more bizarre and startling than others, gaining an additional 1 power point to spend on Shadow Adaptation but also gain the negative Racial Edge below [0]
- Benefit (Startling): You suffer -1 Disadvantage to interactions with creatures who are not from the Gargant Tribe [-1]
Variations: Some Duergar are more aloof and eccentric than others, gaining an additional 1 power point to spend on Order Adaptation but also gain the negative Racial Edge below [0]
- Benefit (Eccentric): You suffer -1 Disadvantage to interactions with creatures who are not from the Gargant Tribe [-1]
CULTURAL QUALITIES [3]
Languages: Common, Dwarven or Gargantish [0]
Skills: 2 Heritage Ranks each to any 2 Affinity Skills available to this Clan [2]
Proficiencies: 2 Heritage Ranks each to any 2 Affinity Proficiencies available to this Clan [1]
CLAN DESCRIPTION
Description: Duergars average between three and five feet tall with sinewy to stocky broad shouldered builds, and skin and hair shades much like humans, though typically with a grayish or reddish tinge and can vary drastically depending on territorial adaptations, and eye colors of violet, grey, red, or yellow typically, that glow purple, silver, red, or gold when using their Dark Sight. Duergars tend to have various features depending on their Territorial and Shadow Adaptations. Facial and body hair can average from sparse to thick.






