Enhanced Trait

ENHANCED TRAIT (GENERAL)

Name Type Action Range Duration Resistance Base Cost
Enhanced Trait General Free Personal Sustained - As base trait

You can temporarily improve one of your existing traits (excluding Tier), chosen when you take this effect. While this effect is active, you increase the affected trait by its rank. So, for example, Enhanced Strength 5 increases your Strength by +5 while it is active.
The cost of Enhanced Trait is the same per rank as acquiring a rank in the affected trait. The key differences are that Enhanced Trait is a power effect, rather than a natural trait, and as an effect it can be combined with other effects. Enhanced traits are still limited by power level limits, but have their own separate limit. Enhanced Trait can be used to gain Ranks in Edges, as well, however the combined Ranks cannot exceed the Edges Rank Cap.

FLAWS
Limited: Enhanced Traits are often Limited in some fashion, such as Nighttime (or Daytime) Only, While Angry (or in another emotional state), Underwater (or in some other environment), and so forth. A limit that rarely comes into play—like losing your Enhanced Trait during a new moon—can be handled as a power loss complication. See Complications for details. -1 cost per rank

Permanent: At no change in cost, your Enhanced Trait may be a permanent improvement, rather than a sustained effect. The primary difference is that your permanent enhancement cannot be turned on and off. There is no action to use a Permanent Enhanced Trait, as it is always active. +0 cost per rank

Reduced Trait: One or more of your traits is lowered while others are enhanced. This flaw is worth as many points as the reduction in the affected trait(s). So, for example, if you lose Intellect while you gain in Strength, treat the value of the lost Intellect ranks as the value of the flaw. As with all flaws, the effect must still cost at least 1 character point unless approved by the GM. Flat – points equal to the lowered trait

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