BUILDING A CHARACTER
THE EQUIPMENT PAGE
To continue building your character you will want to go to the Tab titled Equipment. Once on the Equipment tab you can continue building your character. Here you will find info for combining Power Components to create Equipment, Arrays or Equipment Lists just like Powers. Some Equipment may be composed of several Components, but most will be composed of just one, or have other Components as Alternate Effects which is called an Array. An Equipment List is typically a list of simple Equipment linked in some way, such as a list of tools in a kit, or gadgets in a utility belt.
EQUIPMENT INFO
This section will go over combining Components available to create the Equipment, Array, or Equipment List.
Power Name: The first green box labeled Power Name is where you will enter the Name you choose for the Equipment, Array, or Equipment List.
Component 1-10: The green box labeled Component 1-10 is where you will choose the Equipment Components for the Equipment from a drop down list of Equipment Components built on the previous page.
Component Type: The green box in the column labeled Component Type is where you will choose the Component Type from a drop down list for the Component. See the different Component Types below.
- Normal: A normal type is the default for most Components. The 1st Power Component in an Array is always a Normal Type
- Alternate: An alternate type is used for Components chosen as part of an Alternate Effect Extra.
- Dynamic: A dynamic is used for Components chosen as part of a Dynamic Alternate Effect Extra.
- Linked: A linked type is used for Components chosen as part of a Linked Effect Extra.
- None: A none type is used for Components chosen with no point cost.
Cost: The white box in the column labeled Cost is where you will find the actual power point cost of a Component after the Component Type is applied.
Ranks: The white box in the column labeled Ranks is where you will find the Rank of this Component.
Power Effect: The white box in the column labeled Power Effect is where you will find the type of Power Effect used for this Component.
Description: The white box in the column labeled Description is where you will find the combined Descriptor information you entered on the previous page for the Component.
EQUIPMENT DETAILS
This section will go over the Power Source Descriptors and details for the Equipment, Array, or Equipment List.
Quality: The green box labeled Quality is where you will put the Quality Type of any Equipment.
- Mundane: Normal items of Equipment, typically Extraordinary with a cost of 5 Equipment points or less.
- Masterwork: Masterwork items of Equipment, typically Extraordinary with a cost of 5 Equipment points per Tier or less.
- Magical: Magical items of Equipment, typically Supernatural with a cost of 5 Equipment points per Tier or less.
- Disposable: Disposable items of Equipment, and can be Extraordinary or Supernatural. Items of this type are not built using Equipment points, but can be purchased using wealth, created using certain Edges, or awarded by the Gamemaster by spending Destiny or Fate, using the value of the Destiny or Fate to determine the power of the Disposable.
Equipment Type: The green box labeled Equipment Type is where you will put the Equipment Type of any Equipment.
- Weapon: This item can be used for combat attacks.
- Argument: This item can be used for conflict attacks.
- Implement: This item can be used for magical attacks or effects.
- Tool: This item can be used to aid or improve other actions.
- Gadget: This item can be used to create more elaborate effects.
- Armor: This item can be used to defend against combat attacks.
- Reputation: This item can be used to defend against conflict attacks.
- Transport: This item can be used for mounts and vehicles. Several characters can pool their resources on items of this type.
- Construct: This item can be used for simple nonliving minions.
- Stronghold: This item can be used for homes and bases of operations. Several characters can pool their resources on items of this type.
Equipment: The green box labeled Equipment is where you can put a specific type or name of any Equipment.
Power Source: The green box labeled Power Source is where you will put the Power Source descriptor for the Equipment, Array, or Equipment List. All Equipment in an Array or Equipment List should come from the same Power Source and all Equipment must have a Power Source.
- Alchemy: Equipment that draw upon the energy of the Fundamental Plane, typically Supernatural.
- Chance: Equipment that draw upon the Luck of the user, can be either Extraordinary or Supernatural.
- Chaos: Equipment that draw upon the energy of the Else World, typically Supernatural.
- Cosmic: Equipment that draw upon the energy of the Celestial Harmony, typically Supernatural.
- Divine: Equipment that draw upon the energy of the Supernal Opposition, typically Supernatural.
- Dream: Equipment that draw upon the energy of the Dream World, typically Supernatural.
- Elemental: Equipment that draw upon the energy of the Elemental Tempest, typically Supernatural.
- Fate: Equipment that draw upon the energy of the Mirror World, typically Supernatural.
- Honor: Equipment that draw upon the Honor of the user, can be either Extraordinary or Supernatural.
- Inspiration: Equipment that draw upon the energy of the Other World, typically Supernatural.
- Invention: Equipment that draw upon the Inventiveness of the user, typically Extraordinary.
- Martial: Equipment that draw upon the Skill of the user, typically Extraordinary.
- Order: Equipment that draw upon the energy of the Nether World, typically Supernatural.
- Primal: Equipment that draw upon the energy of the Ethereal Plane, typically Supernatural.
- Psionic: Equipment that draw upon the energy of the Astral Plane, typically Supernatural.
- Shadow: Equipment that draw upon the energy of the Under World, typically Supernatural.
Power Orgin: The green box labeled Power Origin is where you will select the Origin for your Equipment, Array, or Equipment List. All Equipment in an Array or Equipment List should come from the same Origin.
- Mutation: Equipment gained through genetics or a biological change.
- Trained: Equipment gained through study or training.
- Granted: Equipment gained from an outside force.
- Gear: Equipment gained from an object.
Miscellaneous: The green box labeled Miscellaneous is where you can put in a Power Origin not covered by the Power Origin entry or add any additional descriptors you want for your Equipment, Array, or Equipment List.
Power Type: The white box in the column labeled Power Type is where you will find the Type of your Equipment, Array, or Equipment List.
- Qualities: Name for Equipment that don’t really have a source.
- Transmutations:Name for Alchemy Equipment, Alchemy Equipment draw upon the energy of the Fundamental Plane, typically Supernatural.
- Gambles: Name for Chance Equipment, Chance Equipment draw upon the Luck of the user, can be either Extraordinary or Supernatural.
- Pacts: Name for Chaos Equipment, Chaos Equipment draw upon the energy of the Else World, typically Supernatural.
- Boons: Name for Cosmic Equipment, Cosmic Equipment draw upon the energy of the Celestial Harmony, typically Supernatural.
- Prayers: Name for Divine Equipment, Divine Equipment draw upon the energy of the Supernal Opposition, typically Supernatural.
- Mysteries: Name for Dream Equipment, Dream Equipment draw upon the energy of the Dream World, typically Supernatural.
- Invocations: Name for Elemental Equipment, Elemental Equipment draw upon the energy of the Elemental Tempest, typically Supernatural.
- Destinies: Name for Fate Equipment, Fate Equipment draw upon the energy of the Mirror World, typically Supernatural.
- Deeds: Name for Honor Equipment, Honor Equipment draw upon the Honor of the user, can be either Extraordinary or Supernatural.
- Evocations: Name for Inspiration Equipment, Inspiration Equipment draw upon the energy of the Other World, typically Supernatural.
- Innovations: Name for Invention Equipment, Invention Equipment draw upon the Inventiveness of the user, typically Extraordinary.
- Exploits: Name for Martial Equipment, Martial Equipment draw upon the Skill of the user, typically Extraordinary.
- Incantations: Name for Order Equipment, Order Equipment draw upon the energy of the Nether World, typically Supernatural.
- Rites: Name for Primal Equipment, Primal Equipment draw upon the energy of the Ethereal Plane, typically Supernatural.
- Disciplines: Name for Psionic Equipment, Psionic Equipment draw upon the energy of the Astral Plane, typically Supernatural.
- Hexes: Name for Shadow Equipment, Shadow Equipment draw upon the energy of the Under World, typically Supernatural.
Descriptors: The white box labeled Descriptors in this section is where you will find the combined Source Descriptors for the Equipment, Array, or Equipment List.
Total Cost: The white box labeled Total Cost is where you will find the total Cost for the Equipment, Array, or Equipment List in Equipment Points.