ERINYE (Medium-Large Inevitable [Mirror World/Nether World])

Defenses: Fortitude
Skills: Athletics (Str), Ingenuity (Int), Intuition (Cha), Investigation (Int), Might (Str), Presence (Cha)
Proficiencies: Politics, Build, Compete

All Senses: Far Sight (Senses, Dimensional 2 [The Celestial Harmony], Noticeable [Cloudy White Third Eyelid when using Far Sight], Sustained) [1]
See into the Now: You can see into the Mind of a creature you can see (Mind Reading 2, Sense Dependent: Sight, Check Required 1 [Easy, DC 10, no need for check if using a medium]) [1]
Know Guilt: You can share the knowledge you have gained after using your See into the Now ability, allowing you to temporarily enhance a trait (Enhanced Trait 2 [2pp], Affect Others, Limited [The Target of your See into the Now ability must have done something Evil], Limited [Physical Traits Only], Medium [you must have used your See into the Now ability]) [1]
Punish the Guilty: You can impose some debilitating conditions on a target who has committed an evil act and who can smell you by making a Close or Ranged Attack (dependent on targets Olfactory sense). The target resists with Fortitude defense, and if failed is inflicted with the Impaired and Fatigued, Disabled and Exhausted, or Transformed and then Incapacitated conditions per cumulative degrees of failure (Affliction 1, Extra Condition, Cumulative, Limited [Must have done something Evil], Sense Dependent [Olfactory, Must smell you to be affected]) [1]
Hand of Destiny: You can affect the luck of others around you (Luck Control 1, Luck 1, Activation: Move [a brief daily ritual or routine) [1]
Destined Potential: 2 Power Points to spend on additional Powers, including mutations, which always affect your appearance and should have the Noticeable Flaw [2]
Longevity: Once you reach maturity you age at a slower rate, and have a longer lifespan. In addition, you gain Resistance against Aging effects (Immunity, Aging 1, Half Effect) [1/2]
Healthy: You almost never get sick. In addition, you gain Resistance against Disease effects (Immunity, Disease 1, Half Effect) [1/2]
Guided by Destiny: Choose a Destiny Complication, your abilities are strongly dictated by whether you decide to embrace it or oppose it [2]
Birth Marked: You have either script like birthmarks, a nimbus, or a halo that appears and glows the same color as your aura when emotional, stressed, or facing your destiny (Environment, Light 2, Quirk 1: Uncontrollably activates when stressed, emotional, or when your Destiny Complication is activated, Check Required 1 [Composure Easy, DC 10, to lower brightness by 1 per degree of success]) [0]
Erinye Nature: You must take an additional hubris at 1st level. The Power Point awarded by this hubris is already spent on racial abilities (Hubris) [-1]
Racial Edges [-2]

  • Quirk (Infatuation): Once per day this quirk can be activated as if you had either the Driven, Righteous, Star Crossed or Reverse Star Crossed Hubris [-1]
  • Quirk (Destiny): Once per day this quirk can be used to activate one of your complications, without granting you Destiny, if you fail to interact with or have a negative interaction with your Complication you lose your See into the Past and Hand of Destiny abilities until the next time you face that Complication [-1]

Languages: Common, Grigorian or Inevitable [0]
Skills: 2 Heritage Ranks each to any 2 Affinity Skills available to this Clan [2]
Proficiencies: 2 Heritage Ranks each to any 2 Affinity Proficiencies available to this Clan [1]

Description: Erinyes average between five and eight feet tall with slight to brawny builds, and skin and hair shades much like humans, though paler shades are common in both, some might even have shades of pink, purple, blue, or green instead, and eye colors of violet, blue, gray, green, brown, or Amber typically, that become cloudy white when using their Far Sight. Erinyes also have either script like birthmarks, a nimbus, or a halo that appears and glows the same color as their aura when emotional, stressed, or facing their destiny. Occasionally some Erinyes may have an otherworldly beauty and grace about them. Erinyes tend to have various features depending on their Destined Potential. Facial and body hair can average from sparse to thick.

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