Extra Limbs

EXTRA LIMBS (GENERAL)

Name Type Action Range Duration Resistance Base Cost
Extra Limbs General None Personal Permanent - 1 per rank

You have extra manipulative limbs, such as arms, tentacles, or even prehensile hair or a tail. Each rank in this effect grants you an extra limb.

Extra Limbs do not allow you to take additional actions in a round, although they do provide the benefits of the Improved Grab advantage—grabbing with some of your limbs and leaving others free. All additional limbs except your dominant limb are considered your “off-hand.”

If you apply all of your limbs to a grab attempt (rather than taking the option to leave some of them free), you gain Advantage per rank in Extra Limbs.

EXTRAS
Continuous: Continuous Extra Limbs are a power effect you can turn on and off at will, but that remain until you choose to deactivate them, even if you are stunned or incapacitated . +1 cost per rank

Projection: Your Extra Limbs are merely a projection of your power rather than an extension of your body. therefore, any harm directed specifically against your Extra Limb(s) has no effect. The GM may require Extra Limbs with this extra to modify their duration to continuous or sustained, but this is not essential. It’s likely Extra Limbs with this extra are not eligible for the Innate modifier. +1 cost per rank

Sustained: Sustained Extra Limbs can be turned on or off (growing or forming the additional limbs and then making them disappear just as easily), but the limbs disappear or stop working if you are unable to continue the effect. +0 cost per rank

FLAWS
Distracting: Coordinating the actions of your multiple limbs is difficult, so you are vulnerable while applying any extra limbs to an action. This flaw should generally not apply to any creature with Innate Extra Limbs, especially if they are part of its natural physiology. -1 cost per rank

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