Fey Traits
Anger
Affinity: Might (Str) or Presence (Cha)
Hubris: Bully, Hot-headed
Benefit: You can make prodigious leaps, far more than even a skilled athlete (Leaping 1 [Rank -1]) [1]
Anxiety
Affinity: Guile (Int) or Perception (Wis)
Hubris: Indecisive, Obsessive
Benefit: You can manipulate your environment (Environment 1) [1]
Apathy
Affinity: Stealth (Agl) or Composure (Wis)
Hubris: Disgusting, Slothful
Benefit: You’re able to affect the luck of those around you (Luck Control 1, Limited [Others only]) [1]
Calmness
Affinity: Concentration (Sta) or Composure (Wis)
Hubris: Trusting, Truthful
Benefit: You can communicate with one of the following, animals, plants, objects, or souls (Comprehend 2 [Speak with and understand either Animals, Plants, Objects, or Souls], Increased Action 1 [Quick action], Check Required 1 [Easy, DC 10]) [1]
Confidence
Affinity: Guile (Int) or Presence (Cha)
Hubris: Ambitious, Overconfident
Benefit: You can grow bigger than normal (Growth 1, Increased Action: Move) [1]
Confusion
Affinity: Reaction (Agl) or Survival (Wis)
Hubris: Inattentive, Misled
Benefit: You can create illusions affecting a single sense type chosen at creation (Illusion 1) [1]
Content
Affinity: Concentration (Sta) or Intuition (Cha)
Hubris: Arrogant, Stubborn
Benefit: You have either a prehensile tail or 2 extra arms as Extra Limbs that are considered “off-hands” or you have 2 extra legs and the lower body of an animal and you’re faster and better able to deal with obstacles and obstructions to movement or you have some other unique Feature (Extra Limbs 1 or Extra Limbs 2, Noticeable or Movement, Sure-footed 1, Feature: Speed 1, Noticeable, Quirk: Extra Legs or Feature 1) [1]
Conviction
Affinity: Athletics (Str) or Persuasion (Cha)
Hubris: Righteous, Ruthless
Benefit: You can work faster than normal (Quickness 1) [1]
Courage
Affinity: Might (Str) or Endurance (Sta)
Hubris: Combative, Reckless
Benefit: You gain a natural attack such as a bite, claws, hooves, horns, or antlers (Damage 1) [1]
Craving
Affinity: Endurance (Sta) or Survival (Wis)
Hubris: Extravagant, Lush
Benefit: You can transform one thing or substance into one other thing or substance (Transform 1, Check Required 1 [Easy, DC 10]) [1]
Curious
Affinity: Investigation (Int) or Perception (Wis)
Hubris: Driven, Rash
Benefit: You have an enhanced Sense (1 power point to spend on Senses) [1]
Despair
Affinity: Dexterity (Agl) or Survival (Wis)
Hubris: Misfortunate, Pessimist
Benefit: You can shrink smaller than normal (Shrinking 1, Increased Action: Move) [1]
Disgust
Affinity: Recall (Int) or Insight (Wis)
Hubris: Bigoted, Cruel
Benefit: You are special, and you know it (1 power point to spend on a Heritage Rank of an Edge) [1]
Distant
Affinity: Composure (Wis) or Deception (Cha)
Hubris: Inhospitable, Jaded
Benefit: You can move instantly between the Other World and the World, but each time you use this effect, it loses 1 rank of effectiveness (Movement 1, Dimensional Travel [Other World and the World], Fades) [1]
Elation
Affinity: Athletics (Str) or Reaction (Agl)
Hubris: Argumentative, Irritating
Benefit: You can climb faster in a natural setting (Wall Crawling 1, Limited [Natural Setting]) [1]
Envy
Affinity: Dexterity (Agl) or Ingenuity (Int)
Hubris: Envious, Greedy
Benefit: You can either swim fast and breath underwater or burrow through the ground (Swimming 1 [Rank 0], Feature [Gills], Fins or Burrowing 1 [Rank -3]) [1]
Fear
Affinity: Stealth (Agl) or Perception (Wis)
Hubris: Cowardly, Squeamish
Benefit: You gain concealment while this effect is active (Concealment 1, Visual, Passive) [1]
Freedom
Affinity: Athletics (Str) or Acrobatics (Agl)
Hubris: Crude, Hedonistic
Benefit: You can move faster than normal (Speed 1) [1]
Guilt
Affinity: Acrobatics (Agl) or Recall (Int)
Hubris: Merciful, Pacifist
Benefit: You’re better able to deal with obstacles and obstructions to movement in a natural setting (Movement, Sure-footed 1, Limited [Natural Setting]) [1]
Hope
Affinity: Ingenuity (Int) or Presence (Cha)
Hubris: Loyal, Optimist
Benefit: You can recover quickly from damage as long as you are in contact with a source, chosen at creation (Regeneration 1, Source [Chosen at creation]) [1]
Inspired
Affinity: Ingenuity (Int) or Persuasion (Cha)
Hubris: Fanatic, Overzealous
Benefit: You can create objects from one type of conjured matter or energy (Create 1, Check Required 1 [Easy, DC 10]) [1]
Joy
Affinity: Acrobatics (Agl) or Intuition (Cha)
Hubris: Careless, Joker
Benefit: You have wings that allow you to fly through the air (Flight 1 [Rank 0], Wings) [1]
Love
Affinity: Insight (Wis) or Persuasion (Cha)
Hubris: Reverse Star-crossed, Star-crossed
Benefit: You can impose some debilitating conditions on a target by making a court attack. You set the conditions your Affliction causes at creation. The target resists with Fortitude or Will defense, also chosen at creation (Affliction 1) [1]
Lust
Affinity: Endurance (Sta) or Deception (Cha)
Hubris: Lecherous, Vain
Benefit: You can debilitate an Ability of a target by making a grab based close attack. You set the Ability your Weaken affects at creation. The target resists with Fortitude or Will defense, also chosen at creation (Weaken Ability 1, Grab-Based) [1]
Pride
Affinity: Might (Str) or Concentration (Sta)
Hubris: Boaster, Proud
Benefit: You excel in a particular field (1 power point to spend on Heritage Ranks of a Skill or Proficiency) [1]
Shame
Affinity: Stealth (Agl) or Deception (Cha)
Hubris: Judgemental, Meek
Benefit: You’re able to pass without a trace while in a natural setting (Movement, Trackless 1, Limited [Natural Setting]) [1]
Sorrow
Affinity: Dexterity (Agl) or Recall (Int)
Hubris: Dampener, Tragic
Benefit: You can heal the Damage conditions of others as a Move Action by touching a subject. When you successfully cure someone else of a condition, you acquire the condition yourself (Healing 1, Quicker Action [Move Action], Empathic, Limited [Others]) [1]
Surprise
Affinity: Reaction (Agl) or Guile (Int)
Hubris: Profane, Scheming
Benefit: You can move instantly from place to place, with up to 50 lbs. (mass rank 0) of additional mass, but no passengers (Teleport 1 [Rank 0], Limited [No Passengers]) [1]
Suspicion
Affinity: Investigation (Int) or Insight (Wis)
Hubris: Deceitful, Paranoid
Benefit: You can read another character’s mind for emotions and emotional associations (Mind Reading 1, Limited [Emotions]) [1]
Wonder
Affinity: Investigation (Int) or Intuition (Cha)
Hubris: Superstitious, Talkative
Benefit: You can take on a form of one of the following, an animal, plant, or spirit (Morph 1 [Additional form of an Animal, Plant, or Spirit], Limited 2 [Metamorphs Only, Cannot Replicate anything], Noticeable [Same Scent in both forms], Metamorph 1 [Animal, Plant, or Spirit Form], Increased Action 1 [Move action], Check Required 1 [Easy, DC 10]) [1]