GAMI (Small-Large Yokai)

Defenses: Fortitude
Skills: Pick three sets from Athletics (Str), Might (Str) or Concentration (Sta), Endurance (Sta) or Guile (Int), Ingenuity (Int) or Deception (Cha), Intuition (Cha)
Proficiencies: Urban, Artistry, Build

In Between Worlds: You either have three forms you switch between, your original form, a relic form, and a humanoid form both chosen at creation. To switch between relic and humanoid forms you must first switch to your original form, or you can move instantly between the Spirit World and the World, with up to 50 lbs. (mass rank 0) of additional material. Each time you use this effect, it loses 1 rank of effectiveness (Morph 2 [2 single forms, 1 relic form, 1 humanoid], Limited 2 [Metamorphs Only, Cannot Replicate a particular person], Increased Action 2 [Standard action], Noticeable [Same Scent in all forms], Metamorph 2 [Relic Form, Humanoid Form], Check Required 1 [Easy, DC 10], Quirk [Cannot switch between Relic and Humanoid Forms], Permanent 0 [Becomes natural form until next use], or Movement 1, Dimensional Travel [Spirit World and the World], Fades) [1]
Spirit Domain: Pick a specific object or thing, natural or created, such as a weapon, tool, or instrument, this object or relic, and the area immediately surrounding it count as your Spirit Domain which grants you many advantages. You can use your Spirit Form ability to go incorporeal and inhabit your relic granting it your abilities until you leave it, in addition you can store your relic within yourself while in your corporeal form (Enhanced Edges 1 (x2), Favored Terrain: Spirit Domain, Favored Enemy: Anyone harming Spirit Domain, Limited: While in Spirit Domain, Feature: Can grant your abilities to Relic while inhabiting it in incorporeal form, and can store it within your corporeal form, Quirk: Smaller Domain) [1]
Spirit Form: You can switch between a corporeal form and a noticeably incorporeal Spirit Form. Each time you use this effect, it loses 4 ranks of effectiveness (Insubstantial 4 [Incorporeal], Fades 4 [Loses 4 ranks of effect with each use], Noticeable [Look like Soul as seen in the Spirit World], Check Required 1 [Easy, DC 10], Permanent 0 [Becomes natural form until next use]) [1]
Power from Relic: You recover quickly from damage as long as you are in your Spirit Domain (Regeneration, Source [Spirit Domain]) [1]
Spirit Variability: 3 Power Points to spend on additional Abilities, Defenses, Edges, Skills (Racial Ranks), Proficiencies (Racial Ranks), or Powers, including mutations, which always affect your appearance and should have the Noticeable Flaw [3]
Ageless: You do not age and can never die from old age. In addition, you gain Immunity against Aging effects (Immunity, Aging 1, Quirk: Loses ability if Spirit Domain destroyed) [1/2]
Succor: You never need to eat or drink. In addition, you gain Immunity against Starvation and Thirst effects (Immunity, Starvation and Thirst 1, Quirk: Loses ability if Spirit Domain destroyed) [1/2]
Immortal: You can not be killed by ordinary means while your Spirit Domain remains, but instead will reawaken in your Incorporeal form in your Spirit Domain in the Spirit World after a time, and unable to leave right away (Immortality 1, Limited: Always reawakens in Spirit Domain after death, Quirk: Cannot leave Spirit Domain until an amount of time equal to be revived, Quirk: Loses ability if Spirit Domain destroyed) [0]
Silver or Iron Sensitivity: You gain Sensitivity against Silver if you chose Morph or Iron if you chose Movement for your In Between Worlds power (Vulnerability, Silver or Iron 2, Half Effect) [-1]
Gami Nature: You must take an additional hubris at 1st level. The Power Point awarded by this hubris is already spent on racial abilities (Hubris) [-1]
Racial Edges [-2]

  • Benefit (Negative): Your Allegiance Complication is to your object and anyone who might wield or protect it, you are compelled to interact with it, but do not gain Destiny for doing so [-1]
  • Favored Environment (Negative): Pick a non Urban terrain type [-1]

Variability: 3 Power Point to spend on the below or Spirit Variability [3]

  • Flyers: You can fly through the air (Flight 1 [Rank 0, 6 squares], Wings) [1]
  • Climbers: You can climb on most non smooth surfaces (Wall Crawling 1, Limited [Non Smooth surfaces]) [1]
  • Leapers: You can make prodigious leaps, far more than even a skilled athlete (Leaping 1 [Rank -1, 3 squares]) [1]
  • Swimmers: You can Swim (Swim 1 [Rank 0]) [1]
  • Burrowers: You can Burrow (Burrow 1 [Rank -4]) [1]
  • Brachiate: You can Brachiate with sufficient overhead projections while in either a natural or urban setting (Movement, Swinging 1, Limited [Natural or Urban Setting]) [1]
  • Faster: Fast (Speed 1 [12 squares]) [1]
  • Avoiders: You’re better able to deal with obstacles and obstructions to movement in either a natural or urban settings (Movement, Sure-footed 1, Limited [Natural or Urban Settings]) [1]
  • Trackless: You can pass without a trace while in either a natural or urban setting (Movement, Trackless 1, Limited [Natural or Urban Setting]) [1]
  • Safe Fall: You can fall safely from heights while near a surface (Movement, Safe Fall 1, Limited [Near a surface]) [1]
  • Tougher: You have some form of natural defense making you tougher (Enhanced Toughness 1, Noticeable, Permanent) [1]
  • Toxic: You secrete toxic fluid or Pollen (Weaken 1 [Stamina], Medium [Must be consumed or inhaled] or Affliction 1, Cumulative, Conditions chosen at creation, Medium [Must be consumed or inhaled]) [1]
  • Natural Attacks: You have some form of natural weaponry (Damage 1) [1]
  • Venomous: Poisonous Bite, Thorne, or Spines (Damage 1, Extra Condition: Impaired, Disabled, Paralyzed, Noticeable) [1]
  • Extra Limbs: You have 2 Extra Limbs (Extra Limbs 2, Noticeable) [1]
  • Senses: You have a sense that is noticeably better (Senses 1pp, Noticeable) [1]

Variations: You can choose to lose any of In Between Worlds, Spirit form, or Ageless and Succor and Immortal, but gain an additional Power Point to spend on Spirit Variability or Variability [0]

Languages: Common, Celestial [0]
Skills: 2 Heritage Ranks each to any 2 Affinity Skills available to this Clan [2]
Proficiencies: 2 Heritage Ranks each to any 2 Affinity Proficiencies available to this Clan [1]

Description: Gamis are quite physically diverse, averaging between two and nine feet tall with slight to brawny builds. They appear like a humanoid with a mix of features from the host object, but can vary from less human like in appearance to more human like but with some unique features. Some may also shape shift into a relic form, a form that can sometimes look quite different from their natural form and typically looks like a mix of any former weilders or protectors and the host object, and a more human like form with only a hint of unique features. Sometimes they can resemble other common humanoids with lands near theirs instead of Humans though. Their appearance can vary drastically depending on the chosen Spirit Domain, as well as Variability and Spirit Variability options chosen.

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