GARGOYLE (Small-Large Homunculi)

CLAN AFFINITIES (Alchemy or Elemental)
Defenses: Fortitude
Skills: Athletics (Str), Might (Str), Any 2 Skills of any 2 Abilities
Proficiencies: Alchemy, Artistry, Compete

Living Stone: You’re body is made of stone making you very tough (Enhanced Toughness 1, Noticeable [Stone], Permanent) [1]
Fury: You gain a Natural Attack from those listed. Your appearance is affected by your chosen Natural Attack [1]
Draconic Movement: You gain an additional movement type from those listed. Your appearance is affected by your chosen Draconic Movement [1]
Living Construct: You are immune to many things that affect organic beings (Immunity, Disease 1, Poison 1, Suffocation 1, Sleep 1, Starvation or Thirst 1, Heat 1, Cold 1, Radiation 1, Pressure 1, Vacuum 1) [10]
Daily Maintenance: You age at a slower rate, and have a longer lifespan, but also heal from damage slower. In addition, you gain Resistance against Aging and Healing effects unless they Affect Objects. You must also perform daily maintenance or suffer disadvantage per day missed (Immunity, Aging 1, Healing 1, Half Effect, Activation [Short Rest to Self Repair], Check Required [Easy, DC 10, repair damage as if Healed], Quirk [If missed or check failed, suffer 1 disadvantage per day]) [-5]
Alchemical Nature: Choose one Element as your primary Element, you gain Resistance to Effects with those descriptors. Choose one of the remaining elements as your inferior Element, you suffer Sensitivity to Effects with those descriptors. Your appearance is affected by your chosen primary Element. You must take an additional hubris at 1st level from one of those suggested by your Primary Element. The Power Point awarded by this hubris is already spent on racial abilities (Hubris) [-1]
Bound Elemental: You do not have a true soul, instead your consciousness is from an Elemental bound to your constructed body and you can not be truly killed by ordinary means. Instead you become broken and your consciousness will reawaken if your body is repaired or remade. (Immortality 1, Limited: Requires someone to spend an amount of time repairing or remaking you equal to the time it would normally take to revive. Quirk: Impaired for a time equal to the amount of time taken to be repaired, Quirk: Repair check per day of repairs required, DC Hard, modified by damage sustained) [0]
Racial Edges [0]

  • Diehard
  • Trance
  • Benefit (Negative): No Sense of taste [-1]
  • Benefit (Negative): Your Motivation Complication is not your own, but your Creators, you are compelled to interact with it, but do not gain Destiny for doing so [-1]

Languages: Common, Draconic or Creator’s [0]
Skills: 2 Heritage Ranks each to any 2 Affinity Skills available to this Clan [2]
Proficiencies: 2 Heritage Ranks each to any 2 Affinity Proficiencies available to this Clan [1]

Description: Gargoyles appear as humanoids, but can be crafted to appear more like a beast, created typically from stone, but infused with the other elements as well and can be quite physically diverse, averaging between three and nine feet tall with slight to brawny builds. They have elaborately sculpted Draconic like facial and other features. Gargoyles tend to have various features depending on their Fury, Draconic Movement, and Alchemical Nature. Facial and body hair is nonexistent. Though asexual, their personalities can be either masculine or feminine, and some may even be crafted to appear more feminine.

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