Giant

GIANT (Tiny-Huge Gargant [Nether World])

CLAN AFFINITIES
Defenses: See Territorial Adaptations
Skills: Athletics (Str), Concentration (Sta), Endurance (Sta), Might (Str) see Territorial Adaptations
Proficiencies: Linguistics, Politics, and any 1 Proficiency

RACIAL QUALITIES [14]
Visual: Normal (Ranged, Acute, Accurate) Dark Sight (Senses, Dark Vision 1, Noticeable -1 [Solid Chromatic Third Eyelid that seems to glow to others with Dark Sight when using Dark Sight], Sustained) [1]
Sturdy: Your lifting and carrying capacity better than most, giving you +1 to your Strength rank for determining how much you can lift and carry, but does not increase your Strength damage or other effects of your Strength rank (Enhanced Strength 1, Limited [Lift and Carry]) [1]
Giant Potential: 2 Power Points to spend on additional Abilities, Defenses, Edges, Skills (Heritage Ranks), Proficiencies (Heritage Ranks), or Powers, including mutations, which always affect your appearance and should have the Noticeable Flaw [2]
Ageless: Once you reach maturity you stop aging, and will never die from old age. In addition, you gain Immunity against Aging effects (Immunity, Aging 1) [1]
Hungerless: Rather than eat or drink, you can focus on a task, job, craft, or mission. You never need to eat or drink. In addition, you gain Immunity against Starvation and Thirst effects (Immunity, Starvation and Thirst 1) [1]
Order Adaptation: 1 Power Point to spend on an additional Territorial Adaptation, or a Power. Your appearance is always affected by your chosen Order Adaptation if you choose a Power and should have the Noticeable Flaw [1]
Territorial Adaptations Choose 8 Territorial Adaptations that define you, all from a chosen Native Terrain and offering particular benefit options and Skill and Defense Affinities. Your appearance is always affected by your chosen adaptations. You also take an additional hubris at 1st level from one of those suggested by your Native Terrain. The Power Point awarded by this hubris is already spent on this racial ability (Hubris) [7]
Racial Edges [0]

  • Specialization (Bludgeoning and Slashing Weapons)
  • Quirk (Difficult): Once per day this quirk can be activated as if you had one of the remaining hubris options from your Territorial adaptations [-1]

Variations: Some Giant are more bizarre and startling than others, gaining an additional 1 power point to spend on Order Adaptation but also gain the negative Racial Edge below [0]

  • Benefit (Startling): You suffer -1 Disadvantage to interactions with creatures who are not from the Gargant Tribe [-1]

Variations: Some Giant are more aloof and eccentric than others, gaining an additional 1 power point to spend on Order Adaptation but also gain the negative Racial Edge below [0]

  • Benefit (Eccentric): You suffer -1 Disadvantage to interactions with creatures who are not from the Gargant Tribe [-1]

CULTURAL QUALITIES [6]
Languages: Common, Gargantish [0]
Skills: 4 Heritage Ranks each to any 2 Affinity Skills available to this Clan [4]
Proficiencies: 4 Heritage Ranks each to any 2 Affinity Proficiencies available to this Clan [2]

CLAN DESCRIPTION
Description: Giants average between three and eight feet tall with average to brawny broad shouldered builds, and skin and hair shades much like humans, though typically with a tinge of color common in their home territory, and can vary drastically depending on territorial adaptations, and eye colors of blue, green, brown, or Amber typically, that glow blue, green, red, or gold when using their Dark Sight. Giants tend to have various features depending on their Territorial and Order Adaptations, and Giant Potential. Facial and body hair can average from none to very thick.

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