
GOBLIN (Small-Medium Umbral [Under World])
CLAN AFFINITIES
Defenses: Reflex
Skills: Acrobatics (Agl), Concentration (Sta), Endurance (Sta), Insight (Wis), Perception (Wis), Stealth (Agl)
Proficiencies: Occult, Compete, an Expertise
RACIAL QUALITIES [7]
Visual: Star Sight (Senses, Low-Light Vision, Feature [Protection from Bright Light], Noticeable [Solid Black Third Eyelid when using Star Sight], Sustained) [1]
Auditory: Shade Hearing (Senses, Accurate, Noticeable [Wide Pointy Ears]) [1]
Skulk: You can blend into your Favored Environments gaining concealment (Concealment 1, Visual, Auditory, Olfactory, Blending, Passive, Limited: Favored Environments only) [1]
Favored Climb: You’re able to climb easier in your Favored Environments (Movement, Wall Crawling 1, Limited: Favored Environments) [1]
Longevity: Once you reach maturity you age at a slower rate, and have a longer lifespan. In addition, you gain Resistance against Aging effects (Immunity, Aging 1, Half Effect) [1/2]
Hunt: Rather than sleep, you can hunt, scavenge, scrounge, or train. You need half as much rest as other races to gain the same benefits. In addition, you gain Resistance against Sleep effects (Immunity, Sleep 1, Half Effect) [1/2]
Shade Traits: Choose 2 Shade Traits that define you, each tied to an emotion and offering a particular benefit. Your appearance is always affected by your chosen traits. You also take an additional hubris at 1st level from one of those suggested by your Shade Traits. The PP awarded by this hubris is already spent on this racial ability (Hubris) [1]
Iron Sensitivity: You gain Sensitivity against Iron (Vulnerability, Iron 2, Half Effect) [-1]
Racial Edge [2]
- Favored Environment
- Hide in Plain Sight
Variations: Some Goblins are more bizarre and startling than others, gaining an additional 1 power point to spend on Shade Traits but also gain the negative Racial Edge below [0]
- Benefit (Startling): You suffer -1 Disadvantage to interactions with creatures who are not from the Umbral Tribe [-1]
CULTURAL QUALITIES [3]
Languages: Common, Goblinoid [0]
Skills: 2 Heritage Ranks each to any 2 Affinity Skills available to this Clan [2]
Proficiencies: 2 Heritage Ranks each to any 2 Affinity Proficiencies available to this Clan [1]
CLAN DESCRIPTION
Description: Goblins average between two and five feet tall with slight to sinewy builds, and skin and hair shades much like humans, though darker shades are common in both, some might even have shades of red, purple, blue, green, orange, yellow, or grey instead, and eye colors of violet, blue, gray, red, amber, or yellow typically, that become solid black when using their Star Sight. Goblins also have wide pointy ears and wide mouths with sharp pointy teeth and bestial like facial features. Goblins tend to have various features depending on their Shade Traits. Facial and body hair can average from non existent to thick, and some may even have fur or other animal or plant like features or traits.