GOLEM (Small-Large Homunculi)

CLAN AFFINITIES (Order or Alchemy)
Defenses: Fortitude
Skills: Concentration (Sta), Endurance (Sta), Any 2 Skills of any 2 Abilities
Proficiencies: Linguistics, Artistry, Build

Natural Body: You’re body is made made of natural materials making you very tough (Enhanced Toughness 1, Noticeable [Natural materials], Permanent) [1]
Territorial Adaptations: Choose 2 Territorial Adaptations that define you, all from a chosen Native Terrain and offering particular benefit options. Your appearance is affected by your chosen adaptations. You also take an additional hubris at 1st level from one of those suggested by your Native Terrain. The Power Point awarded by this hubris is already spent on this racial ability (Hubris) [1]
Living Construct: You are immune to many things that affect organic beings (Immunity, Disease 1, Poison 1, Suffocation 1, Sleep 1, Starvation or Thirst 1, Heat 1, Cold 1, Radiation 1, Pressure 1, Vacuum 1) [10]
Daily Maintenance: You age at a slower rate, and have a longer lifespan, but also heal from damage slower. In addition, you gain Resistance against Aging and Healing effects unless they Affect Objects. You must also perform daily maintenance or suffer disadvantage per day missed (Immunity, Aging 1, Healing 1, Half Effect, Activation [Short Rest to Self Repair], Check Required [Easy, DC 10, repair damage as if Healed], Quirk [If missed or check failed, suffer 1 disadvantage per day]) [-5]
Bound Elemental: You do not have a true soul, instead your consciousness is from an Elemental bound to your constructed body and you can not be truly killed by ordinary means. Instead you become broken and your consciousness will reawaken if your body is repaired or reshaped. (Immortality 1, Limited: Requires someone to spend an amount of time repairing or reshaping you equal to the time it would normally take to revive. Quirk: Impaired for a time equal to the amount of time taken to be repaired, Quirk: Repair check per day of repairs required, DC Hard, modified by damage sustained) [0]
Racial Edges [0]

  • Diehard
  • Emphasis
  • Benefit (Negative): No Sense of taste [-1]
  • Benefit (Negative): Your Motivation Complication is not your own, but your Creators, you are compelled to interact with it, but do not gain Destiny for doing so [-1]

Languages: Common, Gargant or Creator’s [0]
Skills: 2 Heritage Ranks each to any 2 Affinity Skills available to this Clan [2]
Proficiencies: 2 Heritage Ranks each to any 2 Affinity Proficiencies available to this Clan [1]

Description: Golems appear as humanoids, but can be crafted to appear more like a beast, created typically from a single type of natural material or element and can be quite physically diverse, averaging between three and nine feet tall with slight to brawny builds. Facial features can vary from simple dark pits for eyes, and a slash for a mouth, but no discernible nose or ears to features fully sculpted in to the material or element. Golems tend to have various features depending on their Territorial Adaptations. Facial and body hair is nonexistent. Though asexual, their personalities can be either masculine or feminine, and some may even be crafted to appear more feminine.

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