Harbinger

HARBINGER (Order Envoy)

Choose this Path to play an engaging Order character who is more support focused who enjoys helping keep society orderly or possibly enforcing order in other ways

Vibe: An orderly world is a just world.
Descriptors: Order, Laws, Judgement, Commandments, Guidance

ENVOY

ROLE AFFINITIES
Granted Effect Types: General, Defense
Trained Effect Type: Choose 1 from Attack, Control, Movement, Sensory
Role Skills: Persuasion (Cha), Presence (Cha)
Role Proficiency: Perform
Role Defense: Will

ROLE DESCRIPTION
Description: You like to talk, whether it’s to keep the party out of trouble or to gather some local rumors, it’s all the same.

ORDER

SOURCE AFFINITIES
Effect Category: Supernatural
Powers Name: Incantations
Source Skills: Composure (Wis), Dexterity (Agl), Intuition (Cha), Investigation (Int)
Source Proficiencies: Linguistics, Politics
Language: Gargant
Tribe: Gargants
Plane: Nether World
Gods: Titans
Entities: Giants

SOURCE DESCRIPTION
Description: You use ancient words of power or runes, or possibly an implement of some kind like a staff, that allows you to access and tap into the structured power of the Nether World, a realm of order and rigidness. Your powers, or the ability to use them, come from that plane, allowing you to summon or manipulate energy, elements, or creatures from there. Your power might also come from a deal of some kind you have made with a powerful entity of the Nether World instead.

TYPICAL MAINTENANCE COMPLICATIONS

  • Carve or paint runes for later use (Short Rest)
  • Use an Implement
  • Somatic, Verbal, or Material Components
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