Homunculi
Clan Skill Sources Creators
Gearling All All All
Kere History Fate, Honor Inevitable
Acrolith Philosophy Psionic, Fate Edem
Tulpa Mysticism Dreams, Psionic Somnium
Changeling Fables Inspiration, Shadow Sidereal
Chimera Nature Primal, Inspiration Lunael
Revenant Occult Shadow, Divine Umbral
Golem Linguistics Order, Alchemy Gargant
Gargoyle Alchemy Alchemy, Elemental Draconic
Draugr Cosmology Chaos, Cosmic Efreet

HOMUNCULI

The Homunculi are Constructs, each Clan, except the Gearlings, originally created by one of the nine Tribes of Mortals sometime after the Sundering. The Gearlings were created much more recently by a cabal of spell casters, one from each of the nine Tribes of Mortals.

Religion: Most Homunculi are not particularly religious, unless their creators were, and some may revere their creators.
Language: The Homunculi are typically taught the language of their creators, or know the languages of their origin race. The only exception is the Gearling who have created their own language, Tiktok, with an Alphabet also of their own creation.
Names: Names among the Homunculi are typically two words combined that have significant meaning to you, other times it could be your profession, or where or by who you were created. Occasionally Homunculi will go by the Common pronunciation of their Name when not in their homelands.
Adventurers: Homunculi adventurers tend to be those who no longer have a creator guiding their actions, and who are now looking for a purpose. Gearlings in particular gravitate towards adventuring and tend to excel at it. Homunculi are often welcomed companions due to their hardiness and adaptability.
Relations: Homunculi are often long lived, but differ greatly from Clan to Clan. They also tend to not need food and water the way other Clans do, which is why you can often find them in inhospitable places, Typically living as hermits or in small group. Communities, though not unheard of, are quite rare, and often hidden.
Gearling: They are the newest of the Homunculi Clans, but also the most likely to be encountered, and can be found in most larger cities, and will occasionally even build communities of their own.
Kere: They are created for vengeance, and are rarely encountered outside of that task, or in great enough numbers to create communities of their own.
Acrolith: They are created to serve various purposes, and because of this flexibility of purpose they can be fairly common compared to other Homunculi.
Tulpa: They are created to care primarily about the well being of their creator and are rarely found to far away from them, though sometimes they will seek out others of their kind if their creator has moved on.
Changeling: They are typically created when a child has died, if the soul has passed on, but the body is intact the creator will place the spirit of an animal inside to replace it, however if the soul lingers but the body is beyond repair, the creator will put the childs soul inside an animals body, often living among their former kind undetected.
Chimera: They are created typically as an experiment to see what would happen or to create a stronger hybrid, though not normally found in great numbers, if freed from their creators control they typically seek out others of their kind.
Revenant: They are created from souls who died a horrible death, their bodies healed, they are released back into the world to get their revenge, very rarely found in groups, and they tend to move on once their revenge is complete.
Golem: They are created to fill whatever roll their creators need at the time of their creation, and tend to wander aimlessly after the passing of their creators or simply keep doing the last task they were given.
Gargoyle: They are often created as guardians, and can be mistaken for statues as they wait patiently and immobile for intruders, though they don't create communities, they can often be found in small groups.
Draugr: They are created to guard or protect someone or something, so can be found in larger numbers than other Homunculi typically, but do not really create communities of their own.

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