HULDA (Medium-Large Somnium [Dream World/Else World])
CLAN AFFINITIES
Defenses: Fortitude
Skills: Composure (Wis), Dexterity (Agl), Intuition (Cha), Presence (Cha), Stealth (Agl), Survival (Wis)
Proficiencies: Cosmology, Artistry, Perform
RACIAL QUALITIES [7]
Far Sight: You gain Senses: Dimensional 2 (the Celestial Planes) allowing you to extend your senses into other Celestial Planes, but your eyes appear cloudy white while using Far Sight due to your inner eyelid closing [1]
Hidden Realms: You can perform a dance that allows you to move instantly between the Worlds of the Celestial Opposition, with up to 50 lbs (mass rank 0) of additional material (Movement 2, Dimensional Travel [The Celestial Opposition], Time Required 2 [Short Rest spent in dance]) [1]
Friend or Foe: You can affect the luck of others you have strong positive or negative feelings about, or work faster than normal (Luck Control 1, Luck, Limited 2 [Positive effects on Friendly or better, and Negative effects on Unfriendly or worse, no effect on others], Check Required 1 [Easy, DC10] or Quickness 1) [1]
Hidden Folk: You gain concealment while this effect is active (Concealment 1, Visual, Passive) [1]
Environmental Control: You can manipulate your environment in some way, but will react to your emotional extremes (Environment 1 [2PP], Quirk: Uncontrollably activates during moments of emotional extremes) [1]
Surreal Potential: 2 Power Points to spend on additional Powers, including mutations, which always affect your appearance and should have the Noticeable Flaw [2]
Longevity: Once you reach maturity you age at a slower rate, and have a longer lifespan. In addition, you gain Resistance against Aging effects [1/2]
Healthy: You almost never get sick. In addition, you gain Resistance against Disease effects [1/2]
Tainted by Terror: Choose a diet, your appearance and abilities are strongly dictated by what you eat [2]
Huldra Nature: You must take an additional hubris at 1st level. The Power Point awarded by this hubris is already spent on racial abilities (Hubris) [-1]
Racial Edges [-2]
- Quirk (Eyes): If your eyes are damaged you lose your Friend or Foe and Hidden Folk abilities until healed [-1]
- Quirk (Infatuation): Once per day this quirk can be activated as if you had either the Hot-Headed, Obsessive, Star Crossed or Reverse Star Crossed Hubris [-1]
Variations: Some Huldas are more bizarre and startling than others, gaining an additional 1 power point to spend on Surreal Potential but also gain the negative Racial Edge below [0]
- Benefit (Startling): You suffer -1 Disadvantage to interactions with creatures who are not from the Somnium Tribe [-1]
CULTURAL QUALITIES [3]
Languages: Common, Ogrik or Somnium [0]
Skills: 2 Heritage Ranks each to any 2 Affinity Skills available to this Clan [2]
Proficiencies: 2 Heritage Ranks each to any 2 Affinity Proficiencies available to this Clan [1]
CLAN DESCRIPTION
Description: Huldas average between five and eight feet tall with slight to average builds, and skin and hair shades much like humans, though some might even have shades of red, purple, blue, or green instead, and eye colors of blue, gray, green, red, amber, or yellow typically, that become cloudy white when using their Far Sight. Huldas tend to have various features depending on their Surreal Potential. Appearance can vary drastically depending on the diet of a Hulda. Maids tend to have skin of paler shades of the above with some having an otherworldly beauty and grace about them with non existent to sparse facial and body hair. Crones tend to have skin of darker shades with some having a more bestial appearance both in face and body with average to very thick facial and body hair, or even fur. Hags tend to have skin of very pale, almost sickly shades with all having a more monstrous appearance both in face and body, their hair becoming stringy and greasy with sparse to non existent facial and body hair, or fur as it begins to fall out replaced with warty bumps in most instances.