Hunter

HUNTER (Primal Controller)

Choose this Path to play an intelligent Primal combatant who is more strategy focused who emphasizes on the hunt, whether beasts or man, and driving their prey to their doom.

Vibe: To the eyes of a hunter, all are prey.
Descriptors: Stalking, Traps, Predator, Hunting, Prey

CONTROLLER

ROLE AFFINITIES
Granted Effect Types: Control, Attack
Trained Effect Type: Choose 1 from Defense, General, Movement, Sensory
Role Skills: Guile (Int), Ingenuity (Int)
Role Proficiency: Build
Role Defense: Reflex

ROLE DESCRIPTION
Description: Control is the name of the game, on the battlefield or in court, you strive to force your enemies into decisions you want them to make.

PRIMAL

SOURCE AFFINITIES
Effect Category: Supernatural
Powers Name: Rites
Source Skills: Investigation (Int), Might (Str), Stealth (Agl), Survival (Wis)
Source Proficiencies: Nature, Elements
Language: Lunael
Tribe: Lunaels
Plane: Ethereal Sea
Gods: Rudras, Primal Spirits
Entities: Maruts, Spirits

SOURCE DESCRIPTION
Description: You use primal ceremonies or spirits, or possibly an implement of some kind like a fetish, that allows you to access and tap into the spiritual power of the Ethereal Sea, origin of spirits and home to souls living and dead, a place where they can observe reality from beyond the veil. Your powers, or the ability to use them, come from that plane, allowing you to summon or manipulate energy, elements, or creatures from there. Your power might also come from a deal of some kind you have made with a powerful entity of the Ethereal Sea instead.

TYPICAL MAINTENANCE COMPLICATIONS

  • Commune with nature (Short Rest)
  • Maintain an oath to nature
  • Keep a spirit happy
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