IFRIT (Tiny-Huge Efreet [Else World])
CLAN AFFINITIES
Defenses: See Territorial Mutations
Skills: Athletics (Str), Concentration (Sta), Endurance 4(Sta), Might (Str) see Territorial Mutations
Proficiencies: Mathematics, Cosmology, and any 1 Proficiency
RACIAL QUALITIES [14]
Visual: Normal (Ranged, Acute, Accurate) Dark Sight (Senses, Dark Vision 1, Noticeable -1 [Solid Chromatic Third Eyelid that seems to glow to others with Dark Sight when using Dark Sight], Sustained) [1]
Ifrit Potential: 2 Power Points to spend on additional Abilities, Defenses, Edges, Skills (Heritage Ranks), Proficiencies (Heritage Ranks), or Powers, including mutations, which always affect your appearance and should have the Noticeable Flaw [2]
Ageless: Once you reach maturity you stop aging, and will never die from old age. In addition, you gain Immunity against Aging effects (Immunity, Aging 1) [1]
Hungerless: Rather than eat or drink, you can focus on exercising, sweating, fighting, or destruction. You never need to eat or drink. In addition, you gain Immunity against Starvation and Thirst effects (Immunity, Starvation and Thirst 1) [1]
Chaos Mutation: 1 Power Point to spend on an additional Territorial Mutation, or a Power. Your appearance is always affected by your chosen Chaos Mutation and should have the Noticeable Flaw [1]
Territorial Mutations: Choose 8 Territorial Mutations that define you, each from a different terrain type and offering particular benefit options, choosing one as your Native Terrain and gaining the Skill and Defense Affinities for it. Your appearance is always affected by your chosen mutations. You also take an additional hubris at 1st level from one of those suggested by your Territorial Mutations. The Power Point awarded by this hubris is already spent on this racial ability (Hubris) [7]
Racial Edges [1]
- Specialization (Melee Weapons)
Variations: Some Ifrit are more bizarre and startling than others, gaining an additional 1 power point to spend on Chaos Mutation but also gain the negative Racial Edge below [0]
- Benefit (Startling): You suffer -1 Disadvantage to interactions with creatures who are not from the Efreet Tribe [-1]
CULTURAL QUALITIES [6]
Languages: Common, Efreeti [0]
Skills: 4 Heritage Ranks each to any 2 Affinity Skills available to this Clan [4]
Proficiencies: 4 Heritage Ranks each to any 2 Affinity Proficiencies available to this Clan [2]
CLAN DESCRIPTION
Description: Ifrits average between three and eight feet tall with sinewy to brawny builds, and skin and hair shades much like humans, though typically with a tinge of color common in their home territory, and can vary drastically depending on territorial mutations, and eye colors of violet, grey, red, or yellow typically, that glow purple, silver, red, or gold when using their Dark Sight. Ifrits also have short pointy ears and flattened noses with large nostrils and wide mouths with tusks. Ifrits tend to have various features depending on their Territorial And Chaos Mutations, and Ifrit Potential. Facial and body hair can average from none to very thick.





