Imp

IMP (Small-Large Supernal [Astral Sea/Hell]

CLAN AFFINITIES
Defenses: Any 1 Defense
Skills: Any 2 Skills of any 3 Abilities
Proficiencies: Religion and any 1 Proficiency

RACIAL QUALITIES [7]
Immortal Potential: 5 Power Points to spend on additional Abilities, Defenses, Edges, Skills (Heritage Ranks), Proficiencies (Heritage Ranks), or Powers, including mutations, which always affect your appearance and should have the Noticeable Flaw [5]
Ageless: Once you reach maturity you stop aging, and will never die from old age. In addition, you gain Immunity against Aging effects (Immunity, Aging 1) [1]
Diseaseless: You never get sick. In addition, you gain Immunity against Disease effects (Immunity, Disease 1) [1]
Immortal Nature: Choose 4 Element or Energy Descriptors to gain Resistance to Effects with them. Choose 4 of the remaining Element or Energy Descriptors, you suffer Sensitivity to Effects with them. Your appearance and personality is affected by your chosen descriptors as well [0]
Immortal: You can not be killed by ordinary means, but instead will reawaken in your Plane of Origin after a time, and unable to leave right away. In addition, you can be both Summoned and Banished [0]
Imp Nature: Your Plane of Origin is Hell and you must take an additional hubris at 1st level. The Power Point awarded by this hubris is already spent on racial abilities (Hubris) [-1]
Racial Edges [1]
Choose one of the two Edges below

  • Favored Foe (Good Creatures)
  • Benefit (Evil Creatures): You gain Advantage to social interactions with Evil Creatures

CULTURAL QUALITIES [3]
Languages: Common, Supernal [0]
Skills: 2 Heritage Ranks each to any 2 Affinity Skills available to this Clan [2]
Proficiencies: 2 Heritage Ranks each to any 2 Affinity Proficiencies available to this Clan [1]

CLAN DESCRIPTION
Description: Imps average between three and eight feet tall with slight to brawny builds, and skin and hair shades much like humans, though some might even have shades of red, purple, blue, or green instead, and eye colors of blue, gray, green, red, amber, or yellow typically. Imps tend to have various features depending on their Hellish Nature and Immortal Potential. Facial and body hair can average from sparse to thick.

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