INITIATE (Psionic Agent)
Choose this Path to play an elusive Psionic combatant who is more infiltration focused who moves like the wind and uses his power to befuddle the senses of others
Vibe: Be like the shadow, present but unnoticed
Descriptors: Silent, Teleportation, Unseen, Illusionary, Commited
AGENT
ROLE AFFINITIES
Granted Effect Types: Movement, Sensory
Trained Effect Type: Choose 1 from Attack, Control, Defense, General
Role Skills: Acrobatics (Agl), Stealth (Agl)
Role Proficiency: Artistry
Role Defense: Reflex
ROLE DESCRIPTION
Description: Your specialty is to get to places you shouldn’t be and see and hear things you probably shouldn’t, all while not being detected.
PSIONIC
SOURCE AFFINITIES
Effect Category: Supernatural
Powers Name: Disciplines
Source Skills: Acrobatics (Agl), Composure (Wis), Concentration (Sta), Deception (Cha)
Source Proficiencies: Philosophy, Mysticism
Language: Edem
Tribe: Edems
Plane: Astral Sea
Gods: Shedims
Entities: Nephilims
SOURCE DESCRIPTION
Description: You use will and the power of your own mind or body, or possibly an implement of some kind like a crystal, that allows you to access and tap into the creative power of the Astral Sea, origin of thoughts and emotions where force of will can create existence from nothing. Your powers, or the ability to use them, come from that plane, allowing you to summon or manipulate energy, elements, or creatures from there. Your power might also come from a deal of some kind you have made with a powerful entity of the Astral Sea instead.
TYPICAL MAINTENANCE COMPLICATIONS
- Daily Meditation (Short Rest)
- Use a centering crystal
- Require a certain emotional state





