Jinnish Creature

JINNISH CREATURE (Tiny-Huge Elemental)

CLAN AFFINITIES
Defenses: Any 1 Defense
Skills: Any 2 Skills of any 3 Abilities
Proficiencies: Elemental and any 1 Proficiency

RACIAL QUALITIES [10]
Skills: 2 Heritage Ranks each to Any 2 Affinity Skills [2]
Immortal Nature: 5 Power Points to spend on additional Abilities, Defenses, Edges, Skills (Heritage Ranks), Proficiencies (Heritage Ranks), or Powers. These points can be redistributed after each long rest and can even be held in reserve to be distributed later (Variable 1, Continuous, Limited 1 [You serve a higher Power, the DM can choose to distribute some or all your points, you also have the power loss Complication: Higher Calling], Slow: Long Rest) [5]
Ageless: You do not age and can never die from old age. In addition, you gain Immunity against Aging effects (Immunity, Aging 1) [1]
Diseaseless: You never get sick. In addition, you gain Immunity against Disease effects (Immunity, Disease 1) [1]
Sleepless: You never need to sleep. In addition, you gain Immunity against Sleep effects (Immunity, Sleep 1) [1]
Hungerless: You never need to eat or drink. In addition, you gain Immunity against Starvation and Thirst effects (Immunity, Starvation and Thirst 1) [1]
Maelstromic Nature: Choose 4 Element or Energy Descriptors to gain Immunity to Effects with them. Choose 4 of the remaining Element or Energy Descriptors, you suffer Vulnerability to Effects with them. Your appearance and personality is affected by your chosen descriptors as well [0]
Immortal: You can not be killed by ordinary means, but instead will reawaken in the Maelstrom after a time, and unable to leave right away. In addition, you can be both Summoned and Banished (Immortality 1, Limited: Always reawakens in the Maelstrom after death or banishment, Quirk: Cannot leave the Maelstrom until an amount of time equal to be revived, Quirk: Can be Banished and Summoned) [0]
Racial Edges [-1]
Benefit (Negative): Your Motivation Complication is Servant of God, Choose a god, you are compelled to follow his orders, even when you would rather not, but do not gain Destiny for doing so [-1]

CULTURAL QUALITIES [0]
Languages: Common, Elemental [0]
Proficiencies: 2 Heritage Ranks each to any 2 Affinity Proficiencies [1]
Jinnish Nature: You must take an additional hubris at 1st level. The Power Point awarded by this hubris is already spent on racial abilities (Hubris) [-1]

CLAN DESCRIPTION
Description: Jinnish Creatures average between three and eight feet tall with slight to brawny builds, and skin and hair shades much like humans, though some might even have shades of red, blue, gray, or green instead, and eye colors of blue, violet, green, gray, brown, red, amber, or yellow typically. Jinnish Creatures tend to have various features depending on their Maelstromic Nature and Immortal Nature, and can change from day to day. Facial and body hair can average from sparse to thick. Some Jinnish Creatures may be beasts instead of humanoids.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-Share Alike 2.5 License.