Kere

KERE (Small-Large Homunculi)

CLAN AFFINITIES (Fate or Honor)
Defenses: Reflex
Skills: Insight (Wis), Perception (Wis), Any 2 Skills of any 2 Abilities
Proficiencies: History, Build, Perform

RACIAL QUALITIES [7]
Unseen: You can blend into your surroundings gaining concealment (Concealment 1, Visual, Auditory, Blending, Passive) [1]
Hand of Destiny: You can affect the luck of others around you (Luck Control 1, Luck 1, Activation: Move [a brief daily ritual or routine) [1]
Kere Purpose: 1 Power Point to spend on a Power, including a mutation, which always affect your appearance and should have the Noticeable Flaw [1]
Living Construct: You are immune to many things that affect organic beings (Immunity, Disease 1, Poison 1, Suffocation 1, Sleep 1, Starvation or Thirst 1, Heat 1, Cold 1, Radiation 1, Pressure 1, Vacuum 1) [10]
Daily Maintenance: You age at a slower rate, and have a longer lifespan, but also heal from damage slower. In addition, you gain Resistance against Aging and Healing effects unless they Affect Objects. You must also perform daily maintenance or suffer disadvantage per day missed (Immunity, Aging 1, Healing 1, Half Effect, Activation [Short Rest to Self Repair], Check Required [Easy, DC 10, repair damage as if Healed], Quirk [If missed or check failed, suffer 1 disadvantage per day]) [-5]
Reflected Consciousness: You do not have a true soul, instead your consciousness was created from reflections of other consciousnesses found in the Mirror World bound to your constructed body and you can not be truly killed by ordinary means. Instead you become broken and your consciousness will reawaken if your body is repaired. (Immortality 1, Limited: Requires someone to spend an amount of time repairing you equal to the time it would normally take to revive. Quirk: Impaired for a time equal to the amount of time taken to be repaired, Quirk: Repair check per day of repairs required, DC Hard, modified by damage sustained) [0]
Kere Flaw: You must take an additional hubris at 1st level. The Power Point awarded by this hubris is already spent on racial abilities (Hubris) [-1]
Racial Edges [0]

  • Evasion
  • Uncanny Dodge
  • Benefit (Negative): No Sense of taste [-1]
  • Benefit (Negative): Your Motivation Complication is Revenge, decided by your Creator, you are compelled to interact with it, but do not gain Destiny for doing so [-1]

CULTURAL QUALITIES [3]
Languages: Common, Inevitable or Creator’s [0]
Skills: 2 Heritage Ranks each to any 2 Affinity Skills available to this Clan [2]
Proficiencies: 2 Heritage Ranks each to any 2 Affinity Proficiencies available to this Clan [1]

CLAN DESCRIPTION
Description: Keres appear as humanoids, but can be crafted to appear more like a beast, created from mirror shards and reflective metals and can be quite physically diverse, averaging between three and nine feet tall with slight to brawny builds. They have dark pits for eyes, and a jagged gap for a mouth, but no discernible nose or ears. Keres tend to have various features depending on their Kere Purpose. Facial and body hair is nonexistent. Though asexual, their personalities can be either masculine or feminine, and some may even be crafted to appear more feminine.

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