Lampad

LAMPAD (Small-Medium Umbral [Under World/Mirror World])

CLAN AFFINITIES
Defenses: Will
Skills: Acrobatics (Agl), Deception (Cha), Insight (Wis), Persuasion (Cha), Stealth (Agl), Survival (Wis)
Proficiencies: Fables, Artistry, Perform

RACIAL QUALITIES [7]
Visual: Star Sight (Senses, Low-Light Vision, Feature [Protection from Bright Light], Noticeable [Solid Black Third Eyelid when using Star Sight], Sustained) [1]
Auditory: Shade Hearing (Senses, Accurate, Noticeable [Wide Pointy Ears]) [1]
Lurk: You have concealment unless viewed directly (Concealment 1, Visual, Increased Duration: Continuous, Limited: Periphery and Reflections only, Permanent) [1]
Drain Beauty: You can debilitate the Charisma of a target by making a grab based close attack (a Kiss), draining some of its life force. The target resists with Will defense (Weaken Charisma 1, Grab-Based) [1]
Gain Life: You can enhance an Ability of your choice, chosen at creation whenever you use Drain Beauty (Enhance Ability 1, Increased Duration: Continuous, Feature: Stolen Life Force counts as food and water, Permanent, Limited: Loses until Activation if Broken, Activation: Use Drain Beauty) [1]
Fast Friends: You have an unnatural beauty (Enhanced Edge 1 [Attractive 1], Limited Feature: Enhanced Edge 2 [Attractive 2] when using Gain Life [1]
Longevity: Once you reach maturity you age at a slower rate, and have a longer lifespan. In addition, you gain Resistance against Aging effects (Immunity, Aging 1, Half Effect) [1/2]
Hunt: Rather than sleep, you can hunt, scavenge, scrounge, or train. You need half as much rest as other races to gain the same benefits. In addition, you gain Resistance against Sleep effects (Immunity, Sleep 1, Half Effect) [1/2]
Shade Traits: Choose 2 Shade Traits that define you, each tied to an emotion and offering a particular benefit. Your appearance is always affected by your chosen traits. You also take an additional hubris at 1st level from one of those suggested by your Shade Traits. The PP awarded by this hubris is already spent on this racial ability (Hubris) [1]
Iron Sensitivity: You gain Sensitivity against Iron (Vulnerability, Iron 2, Half Effect) [-1]
Variations: Some Lampads are more bizarre and startling than others, gaining an additional 1 power point to spend on Shade Traits but also gain the negative Racial Edge below [0]

  • Benefit (Startling): You suffer -1 Disadvantage to interactions with creatures who are not from the Umbral Tribe [-1]

CULTURAL QUALITIES [3]
Languages: Common, Goblinoid or Umbral [0]
Skills: 2 Heritage Ranks each to any 2 Affinity Skills available to this Clan [2]
Proficiencies: 2 Heritage Ranks each to any 2 Affinity Proficiencies available to this Clan [1]

CLAN DESCRIPTION
Description: Lampads average between three and six feet tall with slight to sinewy builds, and skin and hair shades much like humans, though paler shades are common in both, some might even have shades of red, purple, blue, green, orange, yellow, or grey instead, and eye colors of violet, blue, gray, red, amber, or yellow typically, that become solid black when using their Star Sight. Lampads also have wide pointy ears and wide mouths with sharp pointy teeth, and an otherworldly beauty and grace about them. Lampads tend to have various features depending on their Shade Traits. Facial and body hair can average from non existent to sparse, and some may even have fur or other animal or plant like features or traits.

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