MAENAD (Medium-Large Inevitable [Mirror World/Other World])
CLAN AFFINITIES
Defenses: Fortitude
Skills: Athletics (Str), Insight (Wis), Might (Str), Persuasion (Cha), Presence (Cha), Survival (Wis)
Proficiencies: Nature, Compete, Perform
RACIAL QUALITIES [7]
All Senses: Far Sight (Senses, Dimensional 2 [The Celestial Harmony], Noticeable [Cloudy White Third Eyelid when using Far Sight], Sustained) [1]
See into the Now: You can see into the Mind of a creature you can see (Mind Reading 2, Sense Dependent: Sight, Check Required 1 [Easy, DC 10, no need for check if using a medium]) [1]
Show Self: You can share the knowledge you have gained after using your See into the Now ability, allowing you to temporarily enhance a trait (Enhanced Trait 2 [2pp], Affect Others, Limited [Only you and who you used your See into the Now ability on], Limited [Physical Traits Only], Medium [you must have used your See into the Now ability]) [1]
Release of Self: You can impose some debilitating conditions on a target who can smell you by making a Close or Ranged Attack (dependent on targets Olfactory sense). The target resists with Fortitude defense, and if failed is inflicted with the Entranced, Compelled, or Transformed conditions per cumulative and progressive degrees of failure (Affliction 1, Progressive, Cumulative, Sense Dependent [Olfactory, Must smell you to be affected], Slow 2: Long Rest) [1]
Destined Potential: 2 Power Points to spend on additional Powers, including mutations, which always affect your appearance and should have the Noticeable Flaw [2]
Longevity: Once you reach maturity you age at a slower rate, and have a longer lifespan. In addition, you gain Resistance against Aging effects (Immunity, Aging 1, Half Effect) [1/2]
Healthy: You almost never get sick. In addition, you gain Resistance against Disease effects (Immunity, Disease 1, Half Effect) [1/2]
Guided by Destiny: Choose a Destiny Complication, your abilities are strongly dictated by whether you decide to embrace it or oppose it [2]
Birth Marked: You have either script like birthmarks, a nimbus, or a halo that appears and glows the same color as your aura when emotional, stressed, or facing your destiny (Environment, Light 2, Quirk 1: Uncontrollably activates when stressed, emotional, or when your Destiny Complication is activated, Check Required 1 [Composure Easy, DC 10, to lower brightness by 1 per degree of success]) [0]
Maenad Nature: You must take an additional hubris at 1st level. The Power Point awarded by this hubris is already spent on racial abilities (Hubris) [-1]
Racial Edges [-1]
- Quirk (Infatuation): Once per day this quirk can be activated as if you had either the Hedonistic, Reckless, Star Crossed or Reverse Star Crossed Hubris [-1]
CULTURAL QUALITIES [3]
Languages: Common, Grigorian or Inevitable [0]
Skills: 2 Heritage Ranks each to any 2 Affinity Skills available to this Clan [2]
Proficiencies: 2 Heritage Ranks each to any 2 Affinity Proficiencies available to this Clan [1]
CLAN DESCRIPTION
Description: Maenads average between five and eight feet tall with slight to brawny builds, and skin and hair shades much like humans, though paler shades are common in both, some might even have shades of pink, purple, blue, or green instead, and eye colors of violet, blue, gray, green, brown, or Amber typically, that become cloudy white when using their Far Sight. Maenads also have either script like birthmarks, a nimbus, or a halo that appears and glows the same color as their aura when emotional, stressed, or facing their destiny. Occasionally some Maenads may have an otherworldly beauty and grace about them. Maenads tend to have various features depending on their Destined Potential. Facial and body hair can average from sparse to thick.