MAGISTER (Arcane Envoy)
Choose this Path to play an engaging Arcane caster who is more support focused such as an arcane diplomat or rhetorical academic.
Vibe: Alchemy should benefit all, not just the few.
Descriptors: Helpful, Talkative, Advisor, Instructive, History
ENVOY
ROLE AFFINITIES
Granted Effect Types: General, Defense
Trained Effect Type: Choose 1 from Attack, Control, Movement, Sensory
Role Skills: Persuasion (Cha), Presence (Cha)
Role Proficiency: Perform
Role Defense: Will
ROLE DESCRIPTION
Description: You like to talk, whether it’s to keep the party out of trouble or to gather some local rumors, it’s all the same.
ARCANE
SOURCE AFFINITIES
Effect Category: Supernatural
Powers Name: Transmutations
Source Skills: Composure (Wis), Concentration (Sta), Dexterity (Agl), Recall (Int)
Source Proficiencies: Alchemy, Linguistics
Language: Draconic
Tribe: Draconics
Plane: Primordial Sea
Gods: Wyrms
Entities: Dragons
SOURCE DESCRIPTION
Description: You use complex formulas or symbology, or possibly an implement of some kind like a spell book, that allows you to access and tap into the raw power of the Primordial Sea, origin of the elements and the very building blocks of reality. Your powers, or the ability to use them, come from that plane, allowing you to summon or manipulate energy, elements, or creatures from there. Your power might also come from a deal of some kind you have made with a powerful entity of the Primordial Sea instead.
TYPICAL MAINTENANCE COMPLICATIONS
- Study Spellbook or Prepare spells (Short Rest)
- Require an Implement, or Somatic, Verbal, or Material Components
- Require an equal amount of energy or elements be exchanged to power your spells





