MAGUS (Arcane Agent)
Choose this Path to play an elusive Arcane caster who is more infiltration focused who uses magic to infiltrate or spy
Vibe: Knowledge is power, but so is actual power.
Descriptors: Evasive, Slippery, Spy, Unorthodox, Concealment
AGENT
ROLE AFFINITIES
Granted Effect Types: Movement, Sensory
Trained Effect Type: Choose 1 from Attack, Control, Defense, General
Role Skills: Acrobatics (Agl), Stealth (Agl)
Role Proficiency: Artistry
Role Defense: Reflex
ROLE DESCRIPTION
Description: Your specialty is to get to places you shouldn’t be and see and hear things you probably shouldn’t, all while not being detected.
ARCANE
SOURCE AFFINITIES
Effect Category: Supernatural
Powers Name: Transmutations
Source Skills: Composure (Wis), Concentration (Sta), Dexterity (Agl), Recall (Int)
Source Proficiencies: Alchemy, Linguistics
Language: Draconic
Tribe: Draconics
Plane: Primordial Sea
Gods: Wyrms
Entities: Dragons
SOURCE DESCRIPTION
Description: You use complex formulas or symbology, or possibly an implement of some kind like a spell book, that allows you to access and tap into the raw power of the Primordial Sea, origin of the elements and the very building blocks of reality. Your powers, or the ability to use them, come from that plane, allowing you to summon or manipulate energy, elements, or creatures from there. Your power might also come from a deal of some kind you have made with a powerful entity of the Primordial Sea instead.
TYPICAL MAINTENANCE COMPLICATIONS
- Study Spellbook or Prepare spells (Short Rest)
- Require an Implement, or Somatic, Verbal, or Material Components
- Require an equal amount of energy or elements be exchanged to power your spells





