Muse

MUSE (Inspiration Striker)

Choose this Path to play an aggressive inspiration combatant who is more attack focused such as a twirling battle dancer who inspires with every move or expert duelist whose precision emboldens their allies

Vibe: You can’t help but watch, captivated, as the blade draws near.
Descriptors: Elegance, Athletic, Flowing, Inspiring, Dancing

STRIKER

ROLE AFFINITIES
Granted Effect Types: Attack, Movement
Trained Effect Type: Choose 1 from Control, Defense, General, Sensory
Role Skills: Athletics (Str), Might (Str)
Role Proficiency: Compete
Role Defense: Fortitude

ROLE DESCRIPTION
Description: Whether it is with weapons, words, or spells you focus on attacking your enemies, trusting that a good offense is a good defense as well.

INSPIRATION

SOURCE AFFINITIES
Effect Category: Supernatural
Powers Name: Evocations
Source Skills: Acrobatics (Agl), Ingenuity (Int), Perception (Wis), Presence (Cha)
Source Proficiencies: Fables, Perform
Language: Sidereal
Tribe: Sidereals
Plane: Other World
Gods: Sidhe
Entities: Feys

SOURCE DESCRIPTION
Description: You use inspiring stories or performances, or possibly an implement of some kind like a token, that allows you to access and tap into the wild power of the Other World, a realm of radiance, life, and inspiration. Your powers, or the ability to use them, come from that plane, allowing you to summon or manipulate energy, elements, or creatures from there. Your power might also come from a deal of some kind you have made with a powerful entity of the Other World instead.

TYPICAL MAINTENANCE COMPLICATIONS

  • Appreciate something inspiring or performance (Short Rest)
  • Use a token or keepsake that inspires or reminds you
  • Maintain a bond with an entity
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