Nuno (Small-Large Yokai)

Defenses: Will
Skills: Pick three sets from Concentration (Sta), Endurance (Sta) or Dexterity (Agl), Stealth (Agl) or Composure (Wis), Survival (Wis) or Deception (Cha), Persuasion (Cha)
Proficiencies: Nature, Artistry, Build

Visual: Dark Sight (Senses, Dark Vision 1, Quirk: appears to glow under ultra violet light) [1]
In Between Worlds: You either have three forms you switch between, your original form, a fungal form, and a humanoid form both chosen at creation. To switch between fungal and humanoid forms you must first switch to your original form, or you can move instantly between the Spirit World and the World, with up to 50 lbs. (mass rank 0) of additional material. Each time you use this effect, it loses 1 rank of effectiveness (Morph 2 [2 single forms, 1 fungal, 1 humanoid], Limited 2 [Metamorphs Only, Cannot Replicate a particular person], Noticeable [Same Scent in all forms], Metamorph 2 [Fungal Form, Humanoid Form], Increased Action 2 [Standard action], Check Required 1 [Easy, DC 10], Quirk [Cannot switch between Fungal and Human Forms], Permanent 0 [Becomes natural form until next use], or Movement 1, Dimensional Travel [Spirit World and the World], Fades) [1]
Rapid Growth: You recover quickly from damage as long as you are in contact with a source of nutrients for your chosen type of fungus (Regeneration, Source [varies, nutrients for fungus type]) [1]
Hide: Your skin and hair coloring, smell, and texture are fungus like allowing you to blend in (Concealment 3, Olfactory, Visual, Tactile, Blending, Limited: Among nature or fungus, Noticeable [Fungus like appearance]) [1]
Spirit Variability: 2 Power Points to spend on additional Abilities, Defenses, Edges, Skills (Racial Ranks), Proficiencies (Racial Ranks), or Powers, including mutations, which always affect your appearance and should have the Noticeable Flaw [2]
Longevity: Once you reach maturity you age at a slower rate, and have a longer lifespan. In addition, you gain Resistance against Aging effects (Immunity, Aging 1, Half Effect) [1/2]
Thrive: Rather than eat or drink, you can survive by absorbing your nutrients though other means depending on your fungus type. You need half as much food or water as other races to gain the same benefits. In addition, you gain Resistance against Hunger or Thirst effects (Immunity, Starvation and Thirst 1, Half Effect) [1/2]
Silver or Iron Sensitivity: You gain Sensitivity against Silver if you chose Morph or Iron if you chose Movement for your In Between Worlds power (Vulnerability, Silver or Iron 2, Half Effect) [-1]
Nuno Nature: You must take an additional hubris at 1st level. The Power Point awarded by this hubris is already spent on racial abilities (Hubris) [-1]
Racial Edges [0]

  • Diehard
  • Benefit (Negative): Your Allegiance Complication is to Nature, you are compelled to interact with it, but do not gain Destiny for doing so [-1]

Variability: 2 Power Point to spend on the below [2]

  • Climbers: You can climb on most non smooth surfaces (Wall Crawling 1, Limited [Non Smooth surfaces]) [1]
  • Leapers: You can make prodigious leaps, far more than even a skilled athlete (Leaping 1 [Rank -1, 3 squares]) [1]
  • Swimmers: You can Swim (Swim 1 [Rank 0]) [1]
  • Burrowers: You can Burrow (Burrow 1 [Rank -4]) [1]
  • Brachiate: You can Brachiate with sufficient overhead projections while in a natural setting (Movement, Swinging 1, Limited [Natural Setting]) [1]
  • Faster: Fast (Speed 1 [12 squares]) [1]
  • Avoiders: You’re better able to deal with obstacles and obstructions to movement in natural settings (Movement, Sure-footed 1, Limited [Natural Settings]) [1]
  • Trackless: You can pass without a trace while in a natural setting (Movement, Trackless 1, Limited [Natural Setting]) [1]
  • Safe Fall: You can fall safely from heights while near a surface (Movement, Safe Fall 1, Limited [Near a surface]) [1]
  • Tougher: You have very thick bark making you tougher (Enhanced Toughness 1, Noticeable, Permanent) [1]
  • Toxic: You secrete toxic fluid or Pollen (Weaken 1 [Stamina], Medium [Must be consumed or inhaled] or Affliction 1, Cumulative, Conditions chosen at creation, Medium [Must be consumed or inhaled]) [1]
  • Natural Attacks: Entangling Branches or Thorns (Damage 1, Extra Condition: Held, Restrained, Bound, Noticeable: Long branches or Thorns) [1]
  • Natural Attacks: Poisonous Bite or Thorns (Damage 1, Extra Condition: Impaired, Disabled, Paralyzed, Noticeable) [1]
  • Extra Branches: You have 2 extra arms as Extra Limbs (Extra Limbs 2, Noticeable) [1]
  • Senses: You have a sense that is noticeably better (Senses 1pp, Noticeable) [1]
  • Feelers: You have branches, roots, vines, or tendrils (Senses, Tactile, Ranged, Danger Sense, Noticeable) [1]

Variations: You lose In Between Worlds, Longevity, and Thrive, as well as your Silver or Iron Sensitivity, but gain a rank in the Favored Environment or Favored Enemy Edge [0]
Variations: You lose In Between Worlds or Longevity and Thrive, or gain back your Silver or Iron Sensitivity if you took the above Variations, but gain 1 Power Point to spend on an additional Power as a Spirit Mutation. Your appearance is always affected by your chosen Spirit Mutation and should have the Noticeable Flaw [0]

Languages: Common, Celestial [0]
Skills: 2 Heritage Ranks each to any 2 Affinity Skills available to this Clan [2]
Proficiencies: 2 Heritage Ranks each to any 2 Affinity Proficiencies available to this Clan [1]

Description: Nunos are quite physically diverse, averaging between two and nine feet tall with slight to brawny builds. They appear like a humanoid version of a fungus of their chosen type, but can vary from more fungus like in appearance to more human like but with some fungus like features. Some may also shape shift into a fungus form, and a more human like form with only a hint of fungus like features. Sometimes they can resemble other common humanoids with lands near theirs instead of Humans though. Their appearance can vary drastically depending on the type of fungus, as well as Variability and Spirit Variability options chosen.

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