Orc
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ORC (Small-Large Efreet [Else World])

CLAN AFFINITIES
Defenses: Fortitude
Skills: Athletics (Str), Concentration (Sta), Dexterity (Agl), Endurance (Sta), Might (Str), Reaction (Agl)
Proficiencies: Tactics, Compete, An Expertise

RACIAL QUALITIES [7]
Visual: Dark Sight (Senses, Dark Vision 1, Noticeable -1 [Solid Chromatic Third Eyelid that seems to glow to others with Dark Sight when using Dark Sight], Sustained) [1]
Grasslander: You can move faster than normal or have wings that allow you to fly through the air (Speed 1 or Flight 1 [Rank 0], Wings) [1]
Longevity: Once you reach maturity you age at a slower rate, and have a longer lifespan. In addition, you gain Resistance against Aging effects (Immunity, Aging 1, Half Effect) [1/2]
Yearning: Rather than eat or drink, you can focus on exercising, sweating, fighting, or destruction. You need half as much food or water as other races to gain the same benefits. In addition, you gain Resistance against Hunger or Thirst effects (Immunity, Starvation and Thirst 1, Half Effect) [1/2]
Chaos Mutation: 1 Power Point to spend on an additional General or Sensory Power. Your appearance is always affected by your chosen Chaos Mutation and should have the Noticeable Flaw [1]
Territorial Mutations: Choose 2 Territorial Mutations that define you, each from a different Environment type and offering particular benefit options. Your appearance is always affected by your chosen mutations. You also take an additional hubris at 1st level from one of those suggested by your Native Environment or Grasslands. The Power Point awarded by this hubris is already spent on this racial ability (Hubris) [1]
Racial Edges [2]

  • Improved Charge
  • Specialization (Melee Weapons)

Variations: Some Orcs are more bizarre and startling than others, gaining an additional 1 power point to spend on either their Chaos or Territorial Mutations but also gain the negative Racial Edge below [0]

  • Benefit (Startling): You suffer -1 Disadvantage to interactions with creatures who are not from the Efreeti Tribe [-1]

CULTURAL QUALITIES [3]
Languages: Common, Orcish [0]
Skills: 2 Heritage Ranks each to any 2 Affinity Skills available to this Clan [2]
Proficiencies: 2 Heritage Ranks each to any 2 Affinity Proficiencies available to this Clan [1]

CLAN DESCRIPTION
Description: Orcs average between three and eight feet tall with sinewy to brawny builds, and skin and hair shades much like humans, though typically with a grayish or greenish tinge and can vary drastically depending on territorial mutations, and eye colors of violet, grey, red, or yellow typically, that glow purple, silver, red, or gold when using their Dark Sight. Orcs also have short pointy ears and flattened noses with large nostrils and wide mouths with tusks, and some might also have a set of bat like wings. Orcs tend to have various features depending on their Territorial and Chaos Mutations. Facial and body hair can average from none to very thick.

orc
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