Paths

Paths

The below Paths are those suitable for play by Player Characters. Paths are made up of two components Role and Source. Role helps determine what kind of role the character may fill within a party of characters, while Source refers to the origin of their Powers, whether Extraordinary or Supernatural.

Source Striker Defender Agent Controller Expert Envoy Skills
Alchemy Mage Artificer Magus Wizard Alchemist Magister Alchemy, Linguistics
Chance Unfettered Dauntless Rogue Jinx Scoundrel Favored Urban, Tactics
Chaos Slayer Binder Myrmidon Sorcerer Warlock Sibyl Mathematics, Cosmology
Cosmic Destroyer Protector Seeker Curator Gleaner Messenger Cosmology, Religion
Divine Paladin Cleric Templar Crusader Priest Prophet Religion, Occult
Dream Paragon Ardent Dreamer Shaper Mystic Oracle Mysticism, Urban
Elemental Elementalist Warden Aspect Bender Theurge Exemplar Elements, Alchemy
Fate Adept Archivist Assassin Savant Akashic Seer History, Philosophy
Honor Knight Guardian Avenger Champion Scholar Courtier Politics, History
Inspiration Muse Skald Herald Incarnate Totemist Bard Fables, Nature
Invention Dreadnought Engineer Sentinel Saboteur Tinker Architect Engineering, Mathematics
Martial Fighter Warrior Scout Harrier Steward Marshal Tactics, Engineering
Order Vanguard Preserver Inquisitor Invoker Runic Harbinger Linguistics, Politics
Primal Berserker Druid Dervish Ranger Hunter Shaman Nature, Elements
Psionic Wyrden Monk Initiate Psion Wilder Erudite Philosophy, Mysticism
Shadow Stalker Mancer Infiltrator Beguiler Witch Occultist Occult, Fables
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