Powers Page

BUILDING A CHARACTER

THE POWERS PAGE

To continue building your character you will want to go to the Tab titled Powers. Once on the Powers tab you can continue building your character. Here you will find info for combining Power Components to create Powers, or Power Lists. Some Powers may be composed of several Components, but most will be composed of just one, or have other Components as Alternate Effects which is called an Array. A Power List is typically a list of simple Powers linked in some way, such as a list of a Clan’s Racial Qualities, or the Spells in a Wizard’s spell book.

POWER INFO

This section will go over combining Components available to create the Power, Array, or Power List.

Power Name: The first green box labeled Power Name is where you will enter the Name you choose for the Power, Array, or Power List. Clan Powers are entered as the Clan’s Name followed by Qualities.

Component 1-10: The green box labeled Component 1-10 is where you will choose the Power Components for the Power from a drop down list of Power Components built on the previous page.

Component Type: The green box in the column labeled Component Type is where you will choose the Component Type from a drop down list for the Component. See the different Component Types below.

  • Normal: A normal type is the default for most Components. The 1st Power Component in an Array is always a Normal Type
  • Alternate: An alternate type is used for Components chosen as part of an Alternate Effect Extra.
  • Dynamic: A dynamic is used for Components chosen as part of a Dynamic Alternate Effect Extra.
  • Linked: A linked type is used for Components chosen as part of a Linked Effect Extra.
  • None: A none type is used for Components chosen with no point cost.

Cost: The white box in the column labeled Cost is where you will find the actual power point cost of a Component after the Component Type is applied.

Ranks: The white box in the column labeled Ranks is where you will find the Rank of this Component.

Power Effect: The white box in the column labeled Power Effect is where you will find the type of Power Effect used for this Component.

Description: The white box in the column labeled Description is where you will find the combined Descriptor information you entered on the previous page for the Component.

POWER DETAILS

This section will go over the Clan and Power Source Descriptors and details for the Power, Array, or Power List.

Clan Source: The green box labeled Clan Source is where you will put the Source descriptor of any Racial or Cultural Powers from the Qualities of your Clan. This Clan Source is determined by the Clan’s plane of origin or evolution.

  • Immortal: Undying Creatures native to the Immortal Realms.
  • Supernal: Undying Creatures native to the Supernal Opposition.
  • Celestial: Undying Creatures native to the Celestial Harmony.
  • Elemental: Undying Creatures native to the Elemental Tempest.
  • Mortal: Creatures native to the Mortal Realms.
  • Fate: Creatures native to the Mirror World.
  • Psionic: Creatures native to the Astral Plane.
  • Dream: Creatures native to the Dream World.
  • Inspiration: Creatures native to the Other World.
  • Primal: Creatures native to the Ethereal Plane.
  • Shadow: Creatures native to the Under World.
  • Order: Creatures native to the Nether World.
  • Alchemy: Creatures native to the Primordial Plane.
  • Chaos: Creatures native to the Else World.
  • Beast: Creatures such as animals, bugs, or similiar.
  • Abomination: Creatures that are unnatural, disturbing, or similiar.
  • Plant: Creatures that are plants or similiar.
  • Construct: Creatures that are created or similiar.
  • Spirit: Creatures that are spirits, souls, or similiar.
  • Horror: Creatures that are corrupted, soulless, or similiar.

Clan: The green box labeled Clan is where you will put the specific Clan of any Racial or Cultural Powers.

Clan Orgin: The green box labeled Clan Origin is where you will put the Origin of your Clan Powers, either Racial or Cultural.

  • Racial: Powers gained because of a Clans physiology.
  • Cultural: Powers learned as a part of the Clans culture.

Power Source: The green box labeled Power Source is where you will put the Power Source descriptor for the Power, Array, or Power List. All Powers in an Array or Power List should come from the same Power Source and all Powers must have a Power Source.

  • Alchemy: Powers that draw upon the energy of the Fundamental Plane, typically Supernatural.
  • Chance: Powers that draw upon the Luck of the user, can be either Extraordinary or Supernatural.
  • Chaos: Powers that draw upon the energy of the Else World, typically Supernatural.
  • Cosmic: Powers that draw upon the energy of the Celestial Harmony, typically Supernatural.
  • Divine: Powers that draw upon the energy of the Supernal Opposition, typically Supernatural.
  • Dream: Powers that draw upon the energy of the Dream World, typically Supernatural.
  • Elemental: Powers that draw upon the energy of the Elemental Tempest, typically Supernatural.
  • Fate: Powers that draw upon the energy of the Mirror World, typically Supernatural.
  • Honor: Powers that draw upon the Honor of the user, can be either Extraordinary or Supernatural.
  • Inspiration: Powers that draw upon the energy of the Other World, typically Supernatural.
  • Invention: Powers that draw upon the Inventiveness of the user, typically Extraordinary.
  • Martial: Powers that draw upon the Skill of the user, typically Extraordinary.
  • Order: Powers that draw upon the energy of the Nether World, typically Supernatural.
  • Primal: Powers that draw upon the energy of the Ethereal Plane, typically Supernatural.
  • Psionic: Powers that draw upon the energy of the Astral Plane, typically Supernatural.
  • Shadow: Powers that draw upon the energy of the Under World, typically Supernatural.

Power Orgin: The green box labeled Power Origin is where you will select the Origin for your Power, Array, or Power List. All Powers in an Array or Power List should come from the same Origin.

  • Mutation: Powers gained through genetics or a biological change.
  • Trained: Powers gained through study or training.
  • Granted: Powers gained from an outside force.
  • Gear: Powers gained from an object.

Miscellaneous: The green box labeled Miscellaneous is where you can put in a Power Origin not covered by the Power Origin entry or add any additional descriptors you want for your Power, Array, or Power List.

Power Type: The white box in the column labeled Power Type is where you will find the Type of your Power, Array, or Power List.

  • Qualities: Name for Powers that don’t really have a source, like Powers from a Clan, or possibly some innate Powers.
  • Transmutations:Name for Alchemy Powers, Alchemy Powers draw upon the energy of the Fundamental Plane, typically Supernatural.
  • Gambles: Name for Chance Powers, Chance Powers draw upon the Luck of the user, can be either Extraordinary or Supernatural.
  • Pacts: Name for Chaos Powers, Chaos Powers draw upon the energy of the Else World, typically Supernatural.
  • Boons: Name for Cosmic Powers, Cosmic Powers draw upon the energy of the Celestial Harmony, typically Supernatural.
  • Prayers: Name for Divine Powers, Divine Powers draw upon the energy of the Supernal Opposition, typically Supernatural.
  • Mysteries: Name for Dream Powers, Dream Powers draw upon the energy of the Dream World, typically Supernatural.
  • Invocations: Name for Elemental Powers, Elemental Powers draw upon the energy of the Elemental Tempest, typically Supernatural.
  • Destinies: Name for Fate Powers, Fate Powers draw upon the energy of the Mirror World, typically Supernatural.
  • Deeds: Name for Honor Powers, Honor Powers draw upon the Honor of the user, can be either Extraordinary or Supernatural.
  • Evocations: Name for Inspiration Powers, Inspiration Powers draw upon the energy of the Other World, typically Supernatural.
  • Innovations: Name for Invention Powers, Invention Powers draw upon the Inventiveness of the user, typically Extraordinary.
  • Exploits: Name for Martial Powers, Martial Powers draw upon the Skill of the user, typically Extraordinary.
  • Incantations: Name for Order Powers, Order Powers draw upon the energy of the Nether World, typically Supernatural.
  • Rites: Name for Primal Powers, Primal Powers draw upon the energy of the Ethereal Plane, typically Supernatural.
  • Disciplines: Name for Psionic Powers, Psionic Powers draw upon the energy of the Astral Plane, typically Supernatural.
  • Hexes: Name for Shadow Powers, Shadow Powers draw upon the energy of the Under World, typically Supernatural.

Descriptors: The white box labeled Descriptors in this section is where you will find the combined Source Descriptors for the Power, Array, or Power List.

Total Cost: The white box labeled Total Cost is where you will find the total Cost for the Power, Array, or Power List.

Now let’s move on to the EComps Page

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