QARIN (Small-Large Efreet [Else World/Dream World])
CLAN AFFINITIES
Defenses: Will
Skills: Athletics (Str), Composure (Wis), Concentration (Sta), Endurance (Sta), Insight (Wis), Might (Str)
Proficiencies: History, Philosophy
RACIAL QUALITIES [7]
Visual: Dark Sight (Senses, Dark Vision 1, Noticeable -1 [Solid Chromatic Third Eyelid that seems to glow to others with Dark Sight when using Dark Sight], Sustained) [1]
Auditory: Greater Hearing (Senses, Analytical 1, Danger Sense, Noticeable [Large Pointy Ears]) [1]
Darklander: You can either pass through unworked earth and stone or fall safely from heights while near a surface (Movement, Permeate 1 [Rank -2], Limited [Unworked Earth or Stone] or Movement, Safe Fall 1, Limited [Near a surface]) [1]
Longevity: Once you reach maturity you age at a slower rate, and have a longer lifespan. In addition, you gain Resistance against Aging effects (Immunity, Aging 1, Half Effect) [1/2]
Yearning: Rather than eat or drink, you can focus on exercising, sweating, fighting, or destruction. You need half as much food or water as other races to gain the same benefits. In addition, you gain Resistance against Hunger or Thirst effects (Immunity, Starvation and Thirst 1, Half Effect) [1/2]
Dream Mutation: 1 Power Point to spend on an additional Offense or Sensory Power. Your appearance is always affected by your chosen Dream Mutation and should have the Noticeable Flaw [1]
Territorial Mutations: Choose 2 Territorial Mutations that define you, each from a different Environment type and offering particular benefit options. Your appearance is always affected by your chosen mutations. You also take an additional hubris at 1st level from one of those suggested by your Native Environment or or either Darklands or Grasslands. The Power Point awarded by this hubris is already spent on this racial ability (Hubris) [1]
Racial Edges [1]
- Specialization (Melee Weapons)
Variations: Some Qarins are more bizarre and startling than others, gaining an additional 1 power point to spend on either their Dream or Territorial Mutations but also gain the negative Racial Edge below [0]
- Benefit (Startling): You suffer -1 Disadvantage to interactions with creatures who are not from the Efreeti Tribe [-1]
CULTURAL QUALITIES [3]
Languages: Common, Orcish or Efreeti [0]
Skills: 2 Heritage Ranks each to any 2 Affinity Skills available to this Clan [2]
Proficiencies: 2 Heritage Ranks each to any 2 Affinity Proficiencies available to this Clan [1]
CLAN DESCRIPTION
Description: Qarins average between two and eight feet tall with sinewy to brawny builds, and skin and hair shades much like humans, though typically with a bluish, grayish, greenish, or reddish tinge and can vary drastically depending on territorial adaptations, and eye colors of violet, grey, red, or yellow typically, that glow purple, silver, red, or gold when using their Dark Sight. Qarins also have large pointy ears and flattened noses with large nostrils and wide mouths with tusks. Qarins tend to have various features depending on their Territorial and Dream Mutations. Facial and body hair can average from none to thick.