Rakshasa

RAKSHASA (Small-Large Lunael [Ethereal Sea])

CLAN AFFINITIES
Defenses: See Tribal Traits
Skills: See Tribal Traits
Proficiencies: Nature, Artistry, Perform

RACIAL QUALITIES [7]
Shape Shifter: You can freely shift forms between the various Tribes, gaining their Tribal Traits while in that form (Morph 3 [Any humanoid], Limited 2 [Tribal Forms Only, Cannot Replicate a particular person], Noticeable [Same Scent in all forms], Distracting, Feature [May swap out some or all normal Tribal Traits for those of your Current Form], Increased Action 2 [Standard action], Check Required 1 [Easy, DC 10], Permanent 0 [Becomes natural form until next use]) [1]
Illusionist: You can create illusions affecting a single sense type chosen at creation (Illusion 1) [1]
Tribal Trait: Choose a Tribal Trait that defines your particular tribe. You also take an additional hubris at 1st level as defined by your Tribal Trait. The Power Point awarded by this hubris is already spent on this racial ability (Hubris) [6]
Longevity: Once you reach maturity you age at a slower rate, and have a longer lifespan. In addition, you gain Resistance against Aging effects (Immunity, Aging 1, Half Effect) [1/2]
Scheme: Rather than sleep, you can play, plan, plot, or scheme. You need half as much rest as other races to gain the same benefits. In addition, you gain Resistance against Sleep effects (Immunity, Sleep 1, Half Effect) [1/2]
Silver Sensitivity: You gain Sensitivity against Silver (Vulnerability, Silver 2, Half Effect) [-1]
Racial Edge [-1]

  • Benefit (True Nature): Regardless of current form, you keep your original forms Hubris, Affinities, and at least one physical feature [-1]

CULTURAL QUALITIES [3]
Languages: Common, Lunael [0]
Skills: 2 Heritage Ranks each to any 2 Affinity Skills available to this Clan [2]
Proficiencies: 2 Heritage Ranks each to any 2 Affinity Proficiencies available to this Clan [1]

CLAN DESCRIPTION
Description: Rakshasas are quite physically diverse, averaging between two and nine feet tall with slight to brawny builds. In their natural forms, they appear like a humanoid version of an animal of their chosen tribe, but may shape shift into humanoid versions of animals from other tribes mixed with their natural form as well, keeping at least one physical feature of their original tribe, but may keep more if they choose. Their appearance can vary drastically depending on Tribe and animal, as well as Tribal Traits chosen.

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