RANGER (Primal Agent)
Choose this Path to play an elusive Primal combatant who is more infiltration focused who uses cunning and stealth to evade or ambush his enemies and feels most comfortable in the wild.
Vibe: You can take the man out of the wild, but not the wild out of the man.
Descriptors: Ambush, Beasts, Scouting, Tracker, Striding
AGENT
ROLE AFFINITIES
Granted Effect Types: Movement, Sensory
Trained Effect Type: Choose 1 from Alteration, Attack, Control, Defense
Role Skills: Acrobatics (Agl), Stealth (Agl)
Role Proficiency: Artistry
Role Defense: Reflex
ROLE DESCRIPTION
Description: Your specialty is to get to places you shouldn’t be and see and hear things you probably shouldn’t, all while not being detected.
PRIMAL
SOURCE AFFINITIES
Effect Category: Supernatural
Powers Name: Rites
Source Skills: Investigation (Int), Might (Str), Stealth (Agl), Survival (Wis)
Source Proficiencies: Nature, Elements
Language: Lunael
Tribe: Lunaels
Plane: Ethereal Sea
Gods: Rudras, Primal Spirits
Entities: Maruts, Spirits
SOURCE DESCRIPTION
Description: You use primal ceremonies or spirits, or possibly an implement of some kind like a fetish, that allows you to access and tap into the spiritual power of the Ethereal Sea, origin of spirits and home to souls living and dead, a place where they can observe reality from beyond the veil. Your powers, or the ability to use them, come from that plane, allowing you to summon or manipulate energy, elements, or creatures from there. Your power might also come from a deal of some kind you have made with a powerful entity of the Ethereal Sea instead.
TYPICAL MAINTENANCE COMPLICATIONS
- Commune with nature (Short Rest)
- Maintain an oath to nature
- Keep a spirit happy





