Revenant

REVENANT (Small-Large Homunculi)

CLAN AFFINITIES (Shadow or Divine)
Defenses: Reflex
Skills: Athletics (Str), Might (Str), Any 2 Skills of any 2 Abilities of your Death Clan
Proficiencies: Occult, Artistry, Perform

RACIAL QUALITIES [7]
Death Clan: Choose a Clan, this was your original Death Clan. You have 6 power points worth of Racial and Cultural Qualities from your Death Clan [6]
Shade Traits: Choose 2 Shade Traits that define you, each tied to an emotion and offering a particular benefit. You can choose the same trait more than once. Your appearance can be affected by your chosen traits. You also take an additional hubris at 1st level from one of those suggested by your Shade Traits. The PP awarded by this hubris is already spent on this racial ability (Hubris) [1]
Already Dead: You are able to survive wounds that would fell the living (Immunity, Critical Hits 2, Quirk: You smell of death) [1]
Living Construct: You are immune to many things that affect organic beings (Immunity, Disease 1, Poison 1, Sleep 1, Suffocation 1, Heat 1, Cold 1) [5]
Daily Maintenance: You age at a slower rate, and have a longer lifespan, but also heal from damage slower. In addition, you gain Resistance against Aging and Healing effects unless they Affect Undead. You must also perform daily maintenance or suffer disadvantage per day missed (Immunity, Aging 1, Healing 1, Half Effect, Activation [Short Rest to Self Repair], Check Required [Easy, DC 10, repair damage as if Healed], Quirk 2 [If missed or check failed, suffer 2 disadvantage per day]) [-6]
Unstoppable Soul: Your dead soul was bonded to a new body constructed from bits of the Shadow World that resembles your old living body upon your death and you can not be truly killed by ordinary means. You also cannot rest until the wicked have been punished (Immortality 5, Limited 3 [Special: Once your Motivation Complication has been completed, you move on to the next phase of death], Quirk 2: Cannot leave general area of Death unless compelled by Motivation Complication, Quirk 2: Counts as Dead) [1]
Racial Edges [-2]

  • Benefit (Negative): You suffer -1 Disadvantage to interactions (except intimidation checks, which grant +1 advantage) with People who knew you [-1]
  • Benefit (Negative): Your Motivation Complication is Revenge against those who murdered you or harmed your loved ones, you are compelled to interact with it, but do not gain Destiny for doing so [-1]

CULTURAL QUALITIES [3]
Languages: Common, Umbral or Death Clan [0]
Skills: 2 Heritage Ranks each to any 2 Affinity Skills available to this Clan [2]
Proficiencies: 2 Heritage Ranks each to any 2 Affinity Proficiencies available to this Clan [1]

CLAN DESCRIPTION
Description: Revenants appear as humanoids of their Birth Clan, but they can also be crafted from an animal instead, either way they have an unsettling quality about them with pale skin and sunken dark eyes and lips, and smell of death. Revenants tend to have various features depending on their Shade Traits.

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