SENTINEL (Invention Agent)
Choose this Path to play an elusive Invention combatant who is more infiltration focused such as a vigilante with brilliant technological toys or a gadget using spy.
Vibe: Where does he get such wonderful toys?
Descriptors: Toys, Cool, Possibilities, Subterfuge, Infiltrate
AGENT
ROLE AFFINITIES
Granted Effect Types: Movement, Sensory
Trained Effect Type: Choose 1 from Attack, Control, Defense, General
Role Skills: Acrobatics (Agl), Stealth (Agl)
Role Proficiency: Artistry
Role Defense: Reflex
ROLE DESCRIPTION
Description: Your specialty is to get to places you shouldn’t be and see and hear things you probably shouldn’t, all while not being detected.
INVENTION
SOURCE AFFINITIES
Effect Category: Extraordinary
Powers Name: Inovations
Source Skills: Dexterity (Agl), Ingenuity (Int), Might (Str), Perception (Wis)
Source Proficiencies: Build, Mathematics
Language: None
Tribe: None
Plane: Natural World
Gods: None
Entities: None
SOURCE DESCRIPTION
Description: You believe in study and knowledge, and the power of technology. Your powers come from inventions, whether you make clever contraptions on the fly or weild technological gear you or someone else crafted.
TYPICAL MAINTENANCE COMPLICATIONS
- Prepare and maintain gadgets, gear, and equipment (Short Rest)
- Use a piece of gear
- Requires fuel of some kind to function





