SILA (Small-Large Draconic [Primordial Sea/Else World])

Defenses: Will
Skills: Composure (Wis), Deception (Cha), Insight (Wis), Investigation (Int), Persuasion (Cha), Recall (Int)
Proficiencies: Politics, Perform, An Expertise

Visual: Heat Sight (Infravision, Noticeable 1 [Eyes seem to glow when using Infravision]) [1/2]
Olfactory: Dragon Scent (Acute, Noticeable 1 [Nostrils flare when using]) [1/2]
Molt: You can Molt into a new form of a different race, gaining 5 power points worth of Racial Qualities and Edges, and even Cultural Qualities and Edges, if any are left. You must touch or observe a race for one day before taking on a new form, and it takes a short rest to Molt into existing forms (Morph 3 [Any Humanoid], Limited 4 [Metamorphs Only, Cannot Replicate a particular person, Must have touched or observed a creature one day to gain a new metamorph, Must Retain other Racial Traits except Sila Learning], Increased Action 2 [Standard], Time Required 2 [Short Rest molting between Metamorphs], Feature [Sila Learning below], Metamorph 1 [First form], Permanent 0 [Becomes natural form until next use]) [1]
Sila Learning: When you molt into your natural form you can retain 5 power points worth of Racial and Cultural Qualities and Edges from your other Metamorphs (Feature of above) [5]
Longevity: Once you reach maturity you age at a slower rate, and have a longer lifespan. In addition, you gain Resistance against Aging effects (Immunity, Aging 1, Half Effect) [1/2]
Hoard: Rather than eat or drink, you can focus on a collecting, admiring, creating, or arranging your hoard or keepsakes. You need half as much food or water as other races to gain the same benefits. In addition, you gain Resistance against Hunger or Thirst effects (Immunity, Starvation and Thirst 1, Half Effect) [1/2]
Alchemical Nature: Choose one Element as your primary Element, you gain Resistance to Effects with those descriptors. Choose one of the remaining elements as your inferior Element, you suffer Sensitivity to Effects with those descriptors. Your appearance is affected by your chosen primary Element. You must take an additional hubris at 1st level from one of those suggested by your Primary Element, or either Greedy or Lecherous. The Power Point awarded by this hubris is already spent on racial abilities (Hubris) [-1]

Languages: Common, Koboldi or Draconic [0]
Skills: 2 Heritage Ranks each to any 2 Affinity Skills available to this Clan [2]
Proficiencies: 2 Heritage Ranks each to any 2 Affinity Proficiencies available to this Clan [1]

Description: Silas average between three and eight feet tall with slight to average builds, and are covered in scales in their natural forms, the color of which is dependent on their Alchemical Nature, but they can molt into forms of another race, and are born looking like whatever race the mom is molted into at the time. In their natural form they have crocodilian like eyes with slitted pupils, the color also determined by their Alchemical Nature, but different from their scales, that glow when using their Heat Sight regardless of what form they are in. Silas also have short blunt snouts with large nostrils and large toothy mouths, with four clawed digits on both their hands and feet. Facial and body hair is extremely rare though some may have features resembling hair.

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